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Haste, The Court of Seere — 3D printable miniature by Clay Cyanide 32 mm · Herald of Seere

Haste

First out of the gap — the pounce you hear only after it lands.

Herald of Seere · The Court of Seere 32 / 75 mm
Playtested

It opens the fight. Haste pounces from across the room, puts your frontliner on their back, and is gone before the dust lands — the first lesson the Court teaches: running and hiding are off the menu.

The Stat Blocks

Run Haste against the party, or bind it to your side. SRD 5.1-compatible.

Haste

Medium fiend (herald of Seere), neutral

CR 4 · 1,100 XP · PLAYTESTED
AC 16 (otherworldly poise) HP 120 (16d8+48) Speed 50 ft.
STR16+3
DEX16+3
CON16+3
INT10+0
WIS12+1
CHA12+1
SkillsAthletics +5, Perception +3
Sensesdarkvision 60 ft., passive Perception 13
Immcharmed, frightened

Pounce. If Haste moves at least 20 ft. straight toward a target and hits it with a talon on the same turn, the hit deals an extra 7 (2d6) damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Multiattack. Haste makes two talon attacks.

Talons. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) slashing damage.

Bonus Actions & Reactions

Surge (Bonus Action). Haste takes the Dash action.

Slipstream (Reaction). When Haste leaves a creature's reach, it provokes no opportunity attacks for the rest of the turn.

It moves like a laugh cut short: a blur of pale limbs, a grin that arrives a half-second before the rest of it. The talons are longer than they should be. Everything about Haste is longer than it should be.

Haste, Bound

Companion · acts on your initiative

CR 2 equivalent · GUIDELINE
AC 15 HP 72 (scaled ×0.6) Speed 50 ft.
STR16+3
DEX16+3
CON16+3
INT10+0
WIS12+1
CHA12+1
Sensesdarkvision 60 ft.
Immcharmed, frightened

Pounce (signature). If the Bound Haste moves at least 20 ft. straight toward a target and hits it, the target must succeed on a DC 12 Strength save or be knocked prone.

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 10 ft. Hit: 7 (1d8+3) slashing damage.

Reactions

Slipstream. When the Bound Haste leaves a creature's reach, it provokes no opportunity attacks for the rest of the turn.

Broken, not slain — at 0 HP the Bound Haste scatters into a blur and reforms on your next long rest, unless your table rules otherwise.

The Adversary block is imported verbatim from the playtested Court of Seere pack. The Companion block uses Clay Cyanide's original Companion Rules — guideline numbers, formula-tuned, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. Traits never change; only the numbers move.

Tier 1Levels 1–4 · GUIDELINE
AC14HP60 (8d8+24) Talons+4 · 1d10+2Pounce DC12

Run it as the cult's "weakened herald." Open with Pounce on the squishiest PC in reach to knock them prone, then Surge away. If the party clusters, it picks off whoever steps out of formation first. Halve its HP again for a true level-1 scare.

Tier 2Levels 5–10 · NATIVE
AC16HP120 (16d8+48) Talons+5 · 1d12+3Pounce DC13

Its home band — the block above, as written. Pounce the front line round one, then never stand still: Slipstream out of every reach so nobody gets an opportunity swing. Kill-priority is whoever it just knocked down — finish them before they stand.

Tier 3Levels 11–15 · GUIDELINE
AC18HP190 (20d10+80) Talons+8 · 2d8+5Pounce DC15

A pack hunter now — run two or three Hastes that take turns pouncing the same target so the prone never gets up. Pounce's extra die climbs to 3d6. If the party has reliable opportunity attacks, lead with Slipstream so the swarm can reposition free every round.

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Put Haste on the table

Download the presupported STL and run the fight tonight — minis, and the encounter that comes with them.

Get the STL on MyMiniFactory →

Questions, Asked at the Table

What CR is Haste in 5e?

Haste is a Challenge Rating 4 (1,100 XP) Medium fiend — a Herald of Prince Seere. The guideline tier variants above scale it from CR ~2 for a level 1–4 party up to CR ~11 for a level 11–15 party, without ever changing its traits.

Can Haste be used as a companion or ally?

Yes — the Companion block gives it an ally-side stat line at roughly 60% HP and damage with a single reaction trait, so it can be a summoned hireling or a pact-bound guardian acting on your character's initiative.

Is the stat block official D&D content?

It's SRD 5.1-compatible original material by Clay Cyanide. The Adversary block was stress-tested in the Court of Seere pack; companion and tier variants are guideline numbers we're still refining with table feedback.

Tell Us How It Ran

Played Haste at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.