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Home Catalog Djinn Chronicles Atlantean Brute 01
Atlantean Brute 01 — Djinn Chronicles STL miniature by Clay Cyanide

Atlantean Brute 01

Djinn Chronicles
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community75 views · 1 likes

Atlantean Brute 01 — The Encounter

Shark-blooded warrior of the drowned and fallen Atlantis · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Atlantean Brute 01

When the proud island-kingdom went down beneath the swallowing sea, not all of its soldiery drowned cleanly. The deep takes what it pleases and gives back something hungrier. These brutes are the get of that bargain: men of Atlantis remade in the image of the great fish that fed on the dead, broad-shouldered and slate-skinned, with the flat black eyes and razored grin of the hunting shark. They keep the discipline of the old legions only as far as the smell of blood permits, and then they keep nothing at all. A pod will herd swimmers and shipwrecked sailors the way wolves herd deer, driving them into the shallows where the brutes' weight and reach tell. They guard the broken colonnades of the drowned city out of an instinct older than loyalty, and they remember, dimly and with rage, that they were once meant to be more than teeth.

Run Atlantean Brute 01 in Sixty Seconds

Atlantean Brute 01

Large monstrosity, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural hide, harness scraps) HP 126 (12d10+60) Speed 30 ft., swim 50 ft.
STR19+4
DEX13+1
CON20+5
INT8-1
WIS12+1
CHA9-1
SavesStr +7, Con +8
SkillsAthletics +7, Perception +4
Sensesblindsight 30 ft. (in water only), darkvision 60 ft., passive Perception 14
LanguagesPrimordial, understands the drowned tongue of Atlantis

Amphibious. The brute can breathe air and water.

Blood Frenzy. Signature. The brute has advantage on melee attack rolls against any creature that does not have all its hit points. While the brute can smell or see a bloodied creature within 30 feet, its melee weapon attacks deal an extra 1d8 damage (already included once below when conditions are met).

Actions

Multiattack. The brute makes two attacks: one with its trident-spear and one with its bite.

Trident-Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage. On a critical hit, or against a creature missing any hit points, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage, and the brute can immediately move up to 10 feet without provoking opportunity attacks.

Bonus Actions & Reactions

Riptide Charge (Recharge 5-6). As a bonus action, the brute moves up to its swim speed in a straight line through or toward enemies. The first creature it passes within 5 feet must make a DC 14 Strength saving throw, taking 9 (2d8) bludgeoning damage and being knocked prone on a failure.

A towering shark-headed warrior of sunken Atlantis, all coiled muscle and bared teeth, clutching a barbed trident-spear and crouched to lunge. Gold bands and harness-scraps are the only trophies it bothered to keep above the waves.

Atlantean Brute 01, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 76 (scaled ×0.6) Speed 30 ft., swim 50 ft.
STR19+4
DEX13+1
CON20+5
INT8-1
WIS12+1
CHA9-1

Pack Hunter (signature). Atlantean Brute 01 has advantage on attack rolls against a creature if at least one of the bound creature's allies is within 5 feet of the target and isn't incapacitated.

Actions

Barbed Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) piercing damage.

Reactions

Drag Under. When a creature within 5 feet in or adjacent to water is hit by an ally's attack, Atlantean Brute 01 can use its reaction to make a contested Athletics check; on a success it pulls the target 5 feet toward the nearest deep water.

A leaner shark-kin runt that trails the brute as outrider, baiting prey into the bigger hunter's reach.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d8+18 (45) To-hit+4Save DC13

Open with the bite-and-shift so it ends adjacent to your softest PC, then it locks onto anyone already hurt thanks to Blood Frenzy. Kill-priority is the wounded; let it pick off stragglers near water. Pair it with a couple of Reeflings as a low-level pack ambush at a flooded ford.

Tier 2Levels 5-10 · NATIVE
AC15HP12d10+60 (126) To-hit+7Save DC14

Open with Riptide Charge into the cluster to scatter and prone them, then Multiattack the first bloodied target it reaches. Once any PC is wounded, Blood Frenzy makes the brute a guided missile aimed at that PC - protect your low-AC casters. Run it in a pod of 2-3 or as the muscle beside a drowned-city spellcaster; it is an add-on, not a solo threat.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+100 (210) To-hit+9Save DC16

Field it as the frontline anchor of a drowned-Atlantis warband or lair fight, never alone - a high-level party out-acts a single brute. Lead with Riptide Charge to prone the line, then hammer the most-wounded PC; keep it bracketed by minions and a stronger caster so its single turn lands while the lair does the rest.

Put Atlantean Brute 01 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Atlantean Brute 01?

Its home build is CR 6 (Tier 2, levels 5-10): AC 15, 126 HP, +7 to hit, save DC 14. Scaled stat blocks are provided for Tier 1 (~CR 2) and Tier 3 (~CR 11) so you can drop it into any table.

Can Atlantean Brute 01 be a companion or ally?

Yes - use the bundled "Reefling, Bound" companion block (AC 14, 76 HP) as a tamed or coerced shark-kin outrider for a sea-touched PC or allied pod. The full brute is built as an adversary or pack-leader, not a balanced party member.

Is the Atlantean Brute solo-boss material?

No. It has a strong single turn but no legendary actions or punishing reactions, so a four-player party will simply out-act it. Run it in a pod of two or three, or as the frontline muscle beside a drowned-city spellcaster or larger threat.

Tell Us How It Ran

Played Atlantean Brute 01 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included