Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Djinn Chronicles Djinn female 03
Djinn female 03 — Djinn Chronicles STL miniature by Clay Cyanide

Djinn female 03

Djinn Chronicles
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community47 views · 0 likes

Djinn female 03 — The Encounter

Tide-Born Daughter of the Smokeless Fire, Weaver of Drowning Currents · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Djinn female 03

Of the four great houses of the jinn, the smokeless fire that birthed them cooled longest in the daughters of the sea, and from that quenching came the marid-kin of the brine. This one is counted among the proud tide-born, conjured in the old grimoires by sailors who would barter pearls for fair winds and curse those who broke faith. She remembers when the first ships were carved and resents every well dug without offering. Bound by the true names sewn into ancient seals, she will serve a worthy summoner through three petitions, then exact a price drawn in salt and sorrow. Folk of the coast leave bowls of milk and silver at the waterline to keep her favor, for she neither forgives a slight nor forgets a kindness, and the sea obeys her as a courtier obeys a queen. Drown her enemies, she whispers, and the depths will sing your name.

Run Djinn female 03 in Sixty Seconds

Djinn female 03

Medium elemental, chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (scaled pauldrons + flowing water) HP 123 (13d8+65) Speed 30 ft., swim 60 ft.
STR14+2
DEX18+4
CON20+5
INT14+2
WIS15+2
CHA18+4
SavesDex +7, Con +8, Cha +7
SkillsArcana +5, Deception +7, Perception +5
Resistacid, fire; bludgeoning, piercing, and slashing from nonmagical attacks while submerged or wreathed in water
Immpoison; charmed, exhaustion, poisoned
Sensesdarkvision 120 ft., passive Perception 15
LanguagesAquan, Common, Primordial

Drowning Aura. Signature. A shroud of living water hangs about the djinn. A creature that starts its turn within 5 feet of her, or enters that space for the first time on a turn, takes acid damage (see tier table) and has its speed halved until the start of its next turn unless it succeeds on a Constitution save against her spell DC.

Liquid Form. The djinn can move through a space as narrow as 1 inch wide without squeezing, and can pass through any opening that is not watertight. She can enter a hostile creature's space and stop there.

Misty Coalescence. If reduced to 0 hit points while not in sunlight, the djinn instead drops to 1 hit point and bursts into spray once per day, becoming invisible until the start of her next turn.

Actions

Multiattack. The djinn makes two Coiling Lash attacks, or makes one Coiling Lash attack and uses Crushing Surge.

Coiling Lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage, and the target is grappled (escape DC 15) by a tendril of water if it is Large or smaller.

Crushing Surge. The djinn hurls a fist of compressed water at a point she can see within 60 ft. Each creature within 10 ft. makes a Dexterity save against her spell DC, taking 27 (6d8) bludgeoning damage on a failure and being knocked prone, or half damage and remaining standing on a success.

Bonus Actions & Reactions

Tidal Step (Reaction). When a creature ends its movement within 10 ft. of the djinn, she may slide it 10 ft. in any direction along the ground (no save if it is grappled by her).

She stands wreathed in cold blue light, coral-scaled plates at her shoulders and shins, a spiked crown of frozen spray upon her brow and both hands raised to summon the deep. Where she walks, water rises to meet her like a loyal hound.

Djinn female 03, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 30 ft., swim 60 ft.
STR14+2
DEX18+4
CON20+5
INT14+2
WIS15+2
CHA18+4

Watery Body (signature). Djinn female 03 is resistant to nonmagical weapon damage and can move through any space a creature occupies. While he is within 30 ft. of you, you have resistance to fire damage.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 13 Strength save or be pushed 10 ft. away.

Reactions

Quenching Surge. When you or an ally within 10 ft. of Djinn female 03 takes fire damage, he may reduce that damage by 1d10 + 4 by interposing his liquid body.

A lesser servitor of churning water bound to your service by a shared name-seal, Djinn female 03 guards your flank and smothers flame wherever it threatens you.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC13

Open with Crushing Surge into the tightest cluster, then hold the choke with Drowning Aura so the party fights in halved-speed mud. Coiling Lash the squishiest caster and drag them out of formation with Tidal Step. Pair her with melee minions or a bigger lair threat; she is a controller add-on, not a stand-alone fight.

Tier 2Levels 5-10 · NATIVE
AC16HP13d8+65 (123) To-hit+7Save DC15

Open from water or a doorway so Liquid Form keeps her unflankable, then grapple the front-line healer with Coiling Lash and reel them into the Drowning Aura. Kill-priority is anyone with fire (she resists it) or anyone who can dispel her current. Use Crushing Surge whenever two or more PCs bunch up; pair her with brutes who profit from prone targets.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d8+108 (189) To-hit+9Save DC17

Run her as the controller anchor of a flooded lair: drop the party into difficult terrain, grapple-and-drown the most mobile striker, and Tidal Step skirmishers into hazards. She is not a solo boss here, pair her with a heavier flagship threat and let her lock down the room while it deals the killing blows. Focus dispellers and anyone who can drain or boil her water.

Put Djinn female 03 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Djinn female 03?

Her home tier is CR 6 (Tier 2, levels 5-10): AC 16, 123 HP, +7 to hit, save DC 15. Scale her down to ~CR 2 for a level 1-4 party or up to ~CR 11 for level 11-15 using the tier table; the traits and tactics stay identical, only the numbers move.

Can Djinn female 03 be a companion or ally?

Yes. A worthy summoner who knows her name-seal can bind her through three petitions, and the sheet includes Naiir, the Bound Tide-Servant, a lesser water servitor (AC 14, 74 HP) who guards your flank, shoves enemies, and quenches fire damage with Quenching Surge.

Is she a solo boss or an add-on?

She is an add-on controller, not a solo centerpiece. She lacks legendary actions, so a four-PC party will out-act her in single combat. Run her alongside minions or a heavier flagship threat and let her lock the battlefield with Drowning Aura, grapples, and forced movement.

Tell Us How It Ran

Played Djinn female 03 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included