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Djinn female 04 — Djinn Chronicles STL miniature by Clay Cyanide

Djinn female 04

Djinn Chronicles
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community72 views · 0 likes

Djinn female 04 — The Encounter

Daughter of the deep tide, sworn to the salt covenant · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Djinn female 04

The water djinn are counted among the freeborn spirits of the sea, daughters of the deep tide bound by the salt covenant rather than by any mortal master. Where the fire and storm genies rage, this one moves like the pull of the moon on the water: patient, inexorable, and impossible to grasp. Sailors who break an oath sworn over salt water tell of a woman who walks the wave-tops at dusk, a scimitar of glass-green brine in her hand, asking only that promises be kept. Those who lie to her are taken down into the drowning coil, where the sea remembers every debt. She is not cruel, but she is the sea, and the sea keeps no mercy for the faithless. To bind her you must offer fresh water never touched by salt; to free her you must return a stolen tide. Coastal grimoires name her a guardian of harbors and a drowner of raiders both, depending only on who reached the shore first.

Run Djinn female 04 in Sixty Seconds

Djinn female 04

Medium elemental (genie), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (wave-ward and jeweled scale) HP 123 (13d8+65) Speed 30 ft., fly 30 ft. (hover), swim 60 ft.
STR18+4
DEX16+3
CON20+5
INT14+2
WIS15+2
CHA17+3
SavesDEX +6, CON +8, WIS +5
SkillsPerception +5, Deception +6
Resistacid, cold
Immpoison
Sensesdarkvision 120 ft., passive Perception 15
LanguagesAquan, Common

Tidal Body. The djinn's form is half woman, half rushing water. She can move through any space as narrow as 1 inch wide without squeezing, and difficult terrain made of liquid or mud costs her no extra movement.

Drowning Coil. Signature. A creature that starts its turn within 5 feet of the djinn while she is in or adjacent to water must succeed on a DC 14 Strength saving throw or be pulled into a churning coil of brine, becoming grappled (escape DC 14). While grappled this way the creature can't breathe and takes 7 (2d6) cold damage at the start of each of its turns.

Actions

Multiattack. The djinn makes two attacks with her tide-blade, or one tide-blade attack and one use of Brine Lash.

Tide-Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 4) slashing damage plus 7 (2d6) cold damage.

Brine Lash. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 18 (4d6 + 4) acid damage, and the target's speed is reduced by 10 feet until the end of its next turn as clinging salt-water drags at it.

Bonus Actions & Reactions

Undertow (Reaction). When a creature the djinn can see within 30 feet hits her with a melee attack, she may surge into water and reappear in an unoccupied space within 30 feet, forcing the attacker to succeed on a DC 14 Strength saving throw or be knocked prone by the rushing backwash.

A blue-skinned djinn rises from the waves in a corset of jeweled scale and a horned crown of coral, her lower body dissolving into living water as she levels a great curved tide-blade.

Djinn female 04, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 30 ft., fly 30 ft. (hover), swim 60 ft.
STR18+4
DEX16+3
CON20+5
INT14+2
WIS15+2
CHA17+3

Living Spray (signature). Djinn female 04 is an elemental of churning brine. It can squeeze through any gap water could pass and has resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and a Medium or smaller target must succeed on a DC 14 Strength save or be pushed 10 feet.

Reactions

Break the Charge. When an enemy moves within 5 feet of an ally Djinn female 04 can see, Djinn female 04 rises in a wall of water; the enemy's speed becomes 0 until the start of its next turn unless it succeeds on a DC 13 Strength save.

A loyal coil of summoned tide that follows the one who freed it, smelling always of cold open ocean.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC12

Open with Brine Lash from range to slow the fastest PC, then close near any water source so Drowning Coil threatens. If clustered on a dock or shoreline, lash the back line. Pair with a bigger threat or a school of minions; she is an add, not a finale.

Tier 2Levels 5-10 · NATIVE
AC16HP13d8+65 (123) To-hit+7Save DC14

Open from water with Brine Lash on the squishiest caster, then Multiattack the closest melee. Kill-priority: drag the strongest grappler into the Drowning Coil to neutralize their action economy. When bloodied, use Undertow each round to reposition into deeper water and force prone, peeling melee off her allies.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d8+120 (210) To-hit+9Save DC16

Run her in a flooded lair beside a larger flagship boss, controlling the field while the boss kills. Open by coiling the front-liner, lash the back, and let Undertow scatter the party across the water. Pair with minion wave-servants; she is the warden, not the headliner.

Put Djinn female 04 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Djinn female 04?

Her home build is CR 6 (Tier 2, ~levels 5-10): AC 16, 123 HP, +7 to hit, save DC 14. The record also gives Tier 1 (~CR 2) and Tier 3 (~CR 11) versions with the same traits and only the numbers scaled.

Can Djinn female 04 be a companion or ally?

Yes. A party that returns her stolen tide or offers untainted fresh water can free her; she fights beside them as a tide-warden. The bundled companion, Surge the Bound Wave-Servant, is a lighter ally option for parties who want the elemental flavor without a full CR 6 adversary.

Is she a solo boss?

No. She is a control-focused add-on, not a centerpiece. She lacks legendary actions, so a four-PC party out-acts her; deploy her alongside a flagship boss or a wave of minions where her grapple-and-reposition kit shines.

Tell Us How It Ran

Played Djinn female 04 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included