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Djinn male 02 — Djinn Chronicles STL miniature by Clay Cyanide

Djinn male 02

Djinn Chronicles
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community47 views · 0 likes

Djinn male 02 — The Encounter

Horned Wish-Smith Robed in Cold Blue Fire · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Djinn male 02

Among the wandering djinn of the high deserts, this one is named in the old grimoires as a wish-smith: a spirit of air and flame who deals in oaths the way merchants deal in salt. It was bound long ago to a brass ring and a copper lamp, and though the vessels have crumbled, the habit of the bargain remains. It does not kill outright; it offers. A traveler dying of thirst is shown a spring, and asked only for a name, a memory, a year of life. Those who refuse its terms learn why the elementals of fire are feared, for the same cold blue flame that lights its smile will strip flesh from bone in a single searing wind. Sages warn that to speak with such a being is already to lose, for its tongue weights every word against you, and the longer the parley, the heavier the chains it forges from your own promises. Bind it with iron and silence, never with conversation.

Run Djinn male 02 in Sixty Seconds

Djinn male 02

Large elemental (genie), chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (ornate brigandine + elemental ward) HP 127 (15d10+45) Speed 30 ft., fly 40 ft. (hover)
STR18+4
DEX16+3
CON16+3
INT15+2
WIS14+2
CHA18+4
SavesDEX +6, WIS +5, CHA +7
SkillsArcana +5, Deception +7, Intimidation +7
Immfire, lightning, thunder
Sensesdarkvision 120 ft., passive Perception 12
LanguagesAuran, Common, Ignan

Elemental Body. The djinn's lower half dissolves into a coil of cold blue flame and smoke. It can move through a space as narrow as 1 inch wide without squeezing, and a creature that ends its turn within 5 feet of the djinn takes 4 (1d8) fire damage.

Bargainer's Tongue (signature). The wish-smith never strikes without first offering terms. Once per turn, when the djinn hits a creature it has spoken to this combat, the target has disadvantage on the next saving throw it makes before the end of its next turn, as the bargain's weight settles on it.

Actions

Multiattack. The djinn makes two Flameblade Scimitar attacks, or it uses Searing Wind and makes one Flameblade Scimitar attack.

Flameblade Scimitar. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) slashing damage plus 7 (2d6) fire damage.

Searing Wind. The djinn exhales a 30-foot cone of howling blue fire. Each creature in the area must make a DC 15 Dexterity saving throw, taking 22 (5d8) fire damage on a failed save, or half as much on a success. Creatures that fail are pushed 10 feet away.

Bonus Actions & Reactions

Whirling Smoke. (Reaction, when the djinn is hit by a melee attack) The djinn becomes a column of smoke until the start of its next turn; the triggering damage is halved, and it can fly up to 20 feet without provoking opportunity attacks.

A horned spirit-lord sheathed in lacquered brigandine, its lower body trailing away into a coil of cold sapphire fire, a curved scimitar of living flame in hand and a wish half-spoken on its lips.

Djinn male 02, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 76 (scaled ×0.6) Speed 30 ft., fly 40 ft. (hover)
STR18+4
DEX16+3
CON16+3
INT15+2
WIS14+2
CHA18+4

Coiling Heat (signature). While within 10 feet of an ally, the salamandrine sheds light and any creature that starts its turn adjacent to it takes 3 (1d6) fire damage.

Actions

Ember Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage.

Reactions

Banked Coals. When an ally within 10 feet takes fire damage, the salamandrine absorbs it instead, taking half the amount and gaining a like number of temporary hit points.

A serpentine fire-spirit the djinn keeps coiled at its heel, more bodyguard than servant, ready to swallow flame meant for its master.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open with Searing Wind on the clustered party, then back away on Whirling Smoke. At this tier treat it as a mini-boss for a level 4 group; do not throw it solo against fewer than four PCs. Pair it with the salamandrine to threaten the back line.

Tier 2Levels 5-10 · NATIVE
AC16HP15d10+45 (127) To-hit+7Save DC15

Open by 'offering terms' (Bargainer's Tongue), then Searing Wind into the tightest cluster and slash the talker. Kill-priority is any caster who tries to counter its fire. Use Whirling Smoke to skip away from the front-liner each round and stay airborne.

Tier 3Levels 11-15 · GUIDELINE
AC18HP22d10+88 (209) To-hit+9Save DC17

Run it as a lieutenant beside a bigger flagship threat, not alone. Open with Searing Wind, debuff the party leader with Bargainer's Tongue, and let minions or a lair pin the melee while it kites with flight. Pair it with a larger boss so the party cannot simply gang the djinn down.

Put Djinn male 02 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Djinn male 02?

Its home stat block is CR 6 (2,300 XP), tuned for a party of levels 5-10. The sheet also scales down to a CR ~2 version for levels 1-4 and up to a CR ~11 version for levels 11-15; pick the tier that matches your table.

Can Djinn male 02 be a companion or ally?

Yes. As a wish-smith it is chaotic neutral and bargains as readily as it fights, so a party that meets its terms can earn its aid. The block also includes a smaller bound salamandrine that can serve as a companion creature, with about 60 percent of the djinn's hit points and a flame-eating reaction.

Is this djinn solo boss material?

Not on its own. It lacks legendary actions and a true action-economy kit, so a four-PC party will out-act it. Run it as an add-on lieutenant beside a bigger flagship threat, or alongside its salamandrine and minions, rather than as a lone capstone boss.

Tell Us How It Ran

Played Djinn male 02 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included