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Djinn male 03 — Djinn Chronicles STL miniature by Clay Cyanide

Djinn male 03

Djinn Chronicles
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community23 views · 0 likes

Djinn male 03 — The Encounter

Storm-Born Spirit of the Open Sky and Whirlwind · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Djinn male 03

Among the marid and ifrit of the old tales, the air-djinn are the freest and most fickle, born where desert heat meets the upper winds. The grimoires name this one a spirit of the open sky, bound by no mortal lamp until a daring conjurer carves its sigil into a ring of brass. It honors a true bargain to the letter and punishes a broken one with the same precision, scattering oath-breakers across the dunes on a screaming gale. Sailors who survived its passage spoke of a face both beautiful and terrible, of laughter rolling like distant thunder before the squall. It does not hate mortals; it merely finds their smallness amusing and their promises binding only when sworn upon the wind itself. To summon it is to invite a storm into your house and trust it to leave when asked, no sooner and never a moment late.

Run Djinn male 03 in Sixty Seconds

Djinn male 03

Large elemental (genie), chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor, wind-warded) HP 127 (15d10+45) Speed 30 ft., fly 60 ft. (hover)
STR18+4
DEX16+3
CON16+3
INT14+2
WIS14+2
CHA18+4
SavesDex +6, Wis +5, Cha +7
SkillsInsight +5, Perception +5
Resistlightning, thunder
Sensesdarkvision 120 ft., passive Perception 15
LanguagesAuran, Common

Elemental Demise. If the djinn dies, its body dissolves into a warm breeze, leaving behind only equipment the djinn was wearing or carrying.

Whirlwind Body. Signature. The djinn is wreathed in living wind. When it would be hit by a ranged weapon attack, the attacker rolls with disadvantage as the gale buffets the missile aside. Whenever the djinn takes 20 or more damage from a single attack, it can immediately use its Stormwind reaction even if it has already taken a reaction this round.

Actions

Multiattack. The djinn makes three scimitar attacks, or two if it has used Create Whirlwind this turn.

Storm Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+4) slashing damage plus 7 (2d6) lightning damage.

Create Whirlwind (Recharge 5-6). The djinn conjures a 20-foot-tall, 10-foot-wide cyclone within 60 feet. Each creature in the area must make a DC 15 Strength saving throw, taking 21 (6d6) bludgeoning damage and being flung 10 feet away and knocked prone on a failure, or half damage on a success.

Bonus Actions & Reactions

Stormwind. Reaction. When a creature within 10 feet hits the djinn with a melee attack, the djinn lashes back with a thunderclap. The attacker must succeed on a DC 15 Constitution saving throw or take 9 (2d8) thunder damage and be pushed 10 feet.

A towering blue-skinned spirit crowned with curling horns, this djinn rises from a churning column of storm-cloud and crystalline wind, its scimitar trailing arcs of lightning.

Djinn male 03, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 76 (scaled ×0.6) Speed 30 ft., fly 60 ft. (hover)
STR18+4
DEX16+3
CON16+3
INT14+2
WIS14+2
CHA18+4

Riding the Gale (signature). Once per turn, when an ally within 30 feet moves, Djinn male 03 can grant them 10 feet of flying movement on a cushion of wind that does not provoke opportunity attacks.

Actions

Gust Lash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Reactions

Sheltering Wind. When a creature it can see within 30 feet is hit by a ranged attack, Djinn male 03 imposes disadvantage on that attack roll with a sudden crosswind.

A lesser wind-spirit sworn to the djinn's service, half-formed and grinning, who delights in carrying allies aloft just out of an enemy's reach.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open with Create Whirlwind to scatter a clustered party, then close on the most exposed striker. Treat Stormwind as free punishment for anyone who melees it. Pair it with a bigger storm-themed threat or a knot of cultist minions; at this tier it is a memorable mid-fight reveal, not the final boss.

Tier 2Levels 5-10 · NATIVE
AC16HP15d10+45 (127) To-hit+7Save DC15

Hover out of reach and open with Create Whirlwind when two or more PCs are bunched. Kill-priority is the party's ranged damage and casters, since Whirlwind Body already blunts arrows and bolts. Use Stormwind to tax melee attackers and reposition the front line. Excellent as a flagship boss's air-support add-on.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+80 (190) To-hit+9Save DC16

Lead with Create Whirlwind, then carve the casters with three lightning scimitar swings. Whirlwind Body plus Stormwind make it brutal to pin down, so it stays mobile and never lets melee corner it. At this tier do NOT run it alone; pair it with a bigger threat or fill its lair with bound wind-spirits so the action economy holds.

Put Djinn male 03 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Djinn male 03?

Its home tier is CR 6 (2,300 XP) for level 5-10 parties: AC 16, 127 HP, +7 to hit, save DC 15. The stat card also gives a scaled CR 2-style build for level 1-4 and a CR 11-style build for level 11-15, with identical traits and only the numbers moved.

Can Djinn male 03 be a companion or ally?

Yes. As a free wind-spirit it makes a natural patron or bargained ally, and the card includes Zephyr, Bound, a lesser companion (AC 14, 76 HP) that lifts allies on the wind and shields them from ranged fire.

Is it solo-capable as a boss?

Not on its own. It has one strong reaction and a recharge AoE but no legendary actions, so a four-player party will out-act it. Run it as air-support beside a flagship boss, or surround it with bound wind-spirits and a lair so the action economy stays fair.

Tell Us How It Ran

Played Djinn male 03 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included