Briggs
raking brawler of the walking grove
Briggs — The Encounter
raking brawler of the walking grove · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Briggs
Briggs is the grove's brawler, all forward menace and reaching claws, happiest when it fights shoulder-to-shoulder with kin. Where Riggor leads and Amelia anchors, Briggs simply hits—and hits harder when a packmate has the foe boxed in, raking deeper into anything the warband already surrounds. It is no champion; left alone it is just an angry tree that any torch can end. But folded into the line, ganging on whatever the holders pin, Briggs is the grove's reliable damage. Woodcutters who corner one Afams and feel a second set of claws open their flank have met Briggs, and the rest of the walking grove behind it.
Run Briggs in Sixty Seconds
- Hit the boxed-in foe then attack whatever a packmate is next to so Pack Frenzy adds 1d6 damage.
- Pair with the holders then rake whatever Kaimito grapples or Amelia fronts.
- Stay in the cluster then when bloodied, keep fighting beside kin—solo, it's just kindling.
- Two claws a turn then expect ~22 slashing on a full hit when the target is ganged up.
Briggs
Medium plant, neutral
CR 2 · 450 XP · GUIDELINEPack Frenzy. Briggs deals an extra 3 (1d6) slashing damage with its claws to any creature within 5 feet of one of Briggs's allies.
Flammable. Briggs is vulnerable to fire damage while not in contact with living soil.
Actions
Multiattack. Briggs makes two Raking Claw attacks.
Raking Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) slashing damage.
An aggressive tree-thing lunging forward, twig-crowned head low and both clawed branch-arms reaching to rend.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Always attack whatever a packmate is already next to—Pack Frenzy adds damage when the foe is boxed in. Pair Briggs with Kaimito's grapple or Amelia's front and rake the pinned target. When bloodied, stay in the cluster; its bonus damage and survival both depend on fighting beside kin, never alone.
Run Briggs as the warband's gang-up damage: it focuses whatever target the pack surrounds, maximizing Pack Frenzy. It never peels off solo—it fights where the grove is thickest.
Use Briggs as the moving grove's focus-fire brute, always adjacent to a packmate. Pile onto pinned targets for the bonus damage; keep the line loose enough that fire can't catch Briggs and its neighbors together.
Put Briggs on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Briggs?
Briggs is CR 2 (450 XP) at its native Tier 1. Raise its AC, HP, to-hit, and save DC into the Tier 2 or Tier 3 bands for higher-level parties; its claws and Pack Frenzy never change.
How does Briggs fight alongside the rest of the Afams?
Briggs is the grove's gang-up damage. Pack Frenzy rewards it for raking whatever target a packmate already boxes in, so it pairs with Kaimito's grapple and Amelia's front. It fights where the warband is thickest and never solos.
When does Pack Frenzy trigger?
Whenever Briggs's claw target is within 5 ft. of one of Briggs's allies—it adds 3 (1d6) slashing. Keep at least one packmate adjacent to the foe and Briggs's damage spikes; isolated, it loses the bonus and its safety.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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