Deim
long-armed lasher of the walking grove
Deim — The Encounter
long-armed lasher of the walking grove · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Deim
Deim is the grove's reach, kin to the wrangler Ugat but built to sweep rather than haul. Its long branch-arm lashes out across fifteen feet and carries through, knocking a second foe sprawling as it strikes the first. The Afams set it at the edge of the line to keep the enemy off-balance and off their feet while the heavy kin and holders do the killing. It is not a leader and cannot stand alone—its dry limb is a torch's dream—but as the warband's sweeping arm it turns a tidy enemy formation into scattered, prone targets. Those who skirmish at a forest's edge feel the lash come from nowhere and the ground rise to meet them.
Run Deim in Sixty Seconds
- Lash the front then strike a target at 15 ft. and trigger Sweeping Reach on a second foe nearby.
- Knock them down then use the sweep to prone enemies for the brutes and stalkers to exploit.
- Work the edge then stay at the flank of the line; fall back behind the brutes when bloodied.
- Lash plus claw then a full turn deals ~14 damage and can floor an extra target.
Deim
Medium plant, neutral
CR 2 · 450 XP · GUIDELINESweeping Reach. Once per turn when Deim hits with its Lashing Limb, it can attempt to shove a different creature within 10 feet (DC 12 Strength save or knocked prone), as the long limb sweeps through.
Flammable. Deim is vulnerable to fire damage while not in contact with living soil.
Actions
Multiattack. Deim makes one Lashing Limb attack and one Raking Claw attack.
Lashing Limb. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (1d10+3) bludgeoning damage.
Raking Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
A tree-thing with one branch-arm stretched long and whipping out, the limb sweeping a wide arc to batter several foes at once.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Lash a front-line foe at 15 ft., then use Sweeping Reach to knock a second nearby enemy prone for the grove to exploit. Stay at the edge of the line where the long limb keeps clusters off-balance. When bloodied, fall back behind the brutes and keep sweeping. Deim disrupts for the pack—never solo.
Run Deim as the warband's disruptor: lash and sweep to scatter and prone tight formations so the brutes and stalkers clean up. It works the flank of the line and never operates alone.
Use Deim to keep the enemy prone and broken-up for the whole moving grove, always part of the line. Sweep clusters turn after turn; keep the warband spread so fire can't catch the lasher with the rest.
Put Deim on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Deim?
Deim is CR 2 (450 XP) at its native Tier 1. Move its AC, HP, to-hit, and save DC into the Tier 2 or Tier 3 bands for stronger parties; its lash, sweep, and claw stay the same.
How does Deim fight alongside the rest of the Afams?
Deim is the grove's sweeping disruptor. It lashes at 15 ft. and uses Sweeping Reach to prone a second nearby foe, scattering formations so the brutes and holders do the killing. It works the flank and never fights alone.
How is Deim different from Ugat?
Both are long-armed, but Ugat hauls a single foe toward the pack while Deim sweeps to knock a second enemy prone. Deim breaks up clusters; Ugat delivers individual prey. Together they control the whole enemy line for the grove.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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