Galtan
low-prowling stalker of the walking grove
Galtan — The Encounter
low-prowling stalker of the walking grove · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Galtan
Galtan is the grove's quiet one, the stalker that goes ahead and below while Riggor charges ahead and tall. It moves bent almost double, knuckling through scrub on root-limbs, indistinguishable from a wind-thrown sapling until it lunges. The Afams send it to flank, to circle, to be the claw that opens a throat while the brutes hold the foe's eyes. It is a creature of the warband entire—stalkers that hunt alone are stalkers that burn. Foresters speak of a low shape that paces them at the edge of lamplight for miles, never closing, until the grove behind it is ready.
Run Galtan in Sixty Seconds
- Hide on the move then use Galtan's bonus-action Hide in scrub to vanish and reposition every turn.
- Flank, don't duel then strike whoever the brutes have engaged so you get the gang-up.
- Keep him in cover then stay near other plants and slip back into hiding when bloodied.
- Two hooked claws then expect ~18 slashing on a full hit against a pinned target.
Galtan
Medium plant, neutral
CR 2 · 450 XP · GUIDELINEUnderbrush Stalker. Galtan crouches low through scrub and root. It can take the Hide action as a bonus action while in lightly obscured terrain or near other plants.
Flammable. Galtan is vulnerable to fire damage while not in contact with living soil.
Actions
Multiattack. Galtan makes two Hooked Claw attacks.
Hooked Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.
A hunched, prowling tree-thing that creeps low to the loam on splayed root-feet, hooked branch-claws ready to spring.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by hiding in scrub (bonus action) and circling to flank the target the brutes have engaged, then claw twice for the advantage. When bloodied, slip back into cover and re-hide. Galtan flanks for the pack—it never duels alone.
Run Galtan as the warband's ambush flanker: hide, reposition, and pile onto whoever the grove has pinned. Keep it near other plants so it can keep vanishing; do not send it solo.
Use Galtan as the hidden blade of a moving grove, always part of the pack. It cycles hide-strike-hide while the brutes hold attention; spread the warband so fire can't sweep the whole line at once.
Put Galtan on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Galtan?
Galtan is CR 2 (450 XP) at its native Tier 1. Push its AC, HP, to-hit, and save DC into the Tier 2 or Tier 3 bands for higher-level parties; its stalking and claws stay identical.
How does Galtan fight alongside the rest of the Afams?
Galtan is the grove's flanker and ambusher. It hides in scrub, circles the foe the brutes engage, and claws the exposed flank. It relies on the pack to hold attention and never hunts solo.
Is Galtan a boss?
No. Galtan is rank-and-file and not solo_capable, with no legendary actions. It fights as the hidden blade of the warband and burns fast if caught alone in the open.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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