Kaimito
wide-armed grappler of the walking grove
Kaimito — The Encounter
wide-armed grappler of the walking grove · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Kaimito
Kaimito stands with arms flung wide like a great fork-trunk, and that span is its weapon. The grove's holder, it seizes a foe in branching fingers and clamps tight so the brutes and stalkers can do their work on a target that cannot run. Its splayed reach lets it catch what others would miss. Yet a holder is only as safe as the warband around it—pinning an enemy leaves Kaimito rooted, exposed to fire and flanking—so it never works without kin to guard its back. Travelers caught in those wide arms describe being folded into bark, unable to pull free as the rest of the forest closes in.
Run Kaimito in Sixty Seconds
- Seize the threat then grapple the deadliest melee foe at 10 ft.—it's restrained, so the grove gets advantage.
- Hold while they pile on then keep the grip so the brutes and stalkers tear the pinned target apart.
- Never pin alone then only hold while kin guard your back; release and retreat if isolated.
- Grab plus claw then a full turn lands ~15 damage and locks a target down.
Kaimito
Medium plant, neutral
CR 2 · 450 XP · GUIDELINEBranching Grasp. Kaimito's wide twig-fingered arms excel at holding. It has advantage on attack rolls against any creature it has grappled, and a grappled creature is also restrained.
Flammable. Kaimito is vulnerable to fire damage while not in contact with living soil.
Actions
Multiattack. Kaimito makes two attacks, only one of which can be a Grasping Branch.
Grasping Branch. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) bludgeoning damage, and the target is grappled (escape DC 13) if it is Large or smaller.
Raking Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
A broad tree-thing standing arms thrown wide, every twig-finger splayed to seize and hold whatever wanders into its span.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by seizing the most dangerous melee foe with Grasping Branch at 10 ft.—it's grappled and restrained, so the whole grove gets advantage on it. Then claw. Hold the target while the brutes pile on. When bloodied, keep the grip if kin are still attacking; release and fall back only if isolated.
Run Kaimito as the warband's jailer: grapple and restrain a priority target so Veyn and the stalkers shred it with advantage. It anchors the lock-down and never fights alone.
Use Kaimito to immobilize the enemy's key threat for the whole grove, always with kin guarding it. Pin and hold while the pack converges; keep the line spread so fire can't catch the rooted holder with everyone else.
Put Kaimito on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Kaimito?
Kaimito is CR 2 (450 XP) at its native Tier 1. Move its AC, HP, to-hit, and grapple/save DC into the Tier 2 or Tier 3 bands for tougher parties; its grasp and attacks stay the same.
How does Kaimito fight alongside the rest of the Afams?
Kaimito is the grove's holder. It grapples and restrains a priority target so the pack attacks it with advantage, then holds while the brutes and archer converge. It anchors the lock-down and never fights solo.
What does Branching Grasp do?
A creature Kaimito grapples is also restrained, and Kaimito attacks it with advantage. That restrained condition means the whole warband enjoys advantage against the held target—Kaimito's core job for the grove.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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