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Nelson — Afams token & 5e stat block by Clay Cyanide

Nelson

Afams

crouched ambusher of the walking grove

CR2
AC14
HP40
TypeMedium plant

Nelson — The Encounter

crouched ambusher of the walking grove · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Nelson

Nelson is the patient one, the wood that learned to wait. It hunkers among real timber, indistinguishable from a wind-bent trunk, until the grove signals and it explodes into motion. The Afams use it as the opener—the surprise that staggers the foe in the first heartbeat so the slower kin arrive to a battle already half-lost for the enemy. It is no warlord and cannot sustain a long fight; its whole worth is the first pounce, after which it leans on the warband. Hunters who pass the same odd, leaning tree twice and find it nearer the second time have already walked into the grove's jaws.

Run Nelson in Sixty Seconds

Nelson

Medium plant, neutral

CR 2 · 450 XP · GUIDELINE
AC 14 (bark hide) HP 40 (6d8+13) Speed 30 ft.
STR15+2
DEX16+3
CON14+2
INT8-1
WIS13+1
CHA8-1
Saves
SkillsStealth +5, Perception +3
Resistbludgeoning
Imm
Sensespassive Perception 13
LanguagesSylvan

Coiled Pounce. On the first turn of combat, Nelson has advantage on attack rolls against any creature that hasn't acted yet. If it hits such a target with both claws, the target must succeed on a DC 12 Strength save or be knocked prone.

Flammable. Nelson is vulnerable to fire damage while not in contact with living soil.

Actions

Multiattack. Nelson makes two Raking Claw attacks.

Raking Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

A tree-thing crouched low and coiled, branch-arms splayed and ready to spring from stillness the instant prey draws near.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP40 (6d8+13) To-hit+5Save DC12

Hide before the fight and pounce on the first turn with advantage—both claws can knock a target prone for the grove to swarm. After the opener, fight as a flanker beside packmates. When bloodied, slip back into cover. Nelson is the ambush, not the anchor; never leave it alone.

Tier 2Levels 5-10 · GUIDELINE
AC16HP108 (16d8+36) To-hit+7Save DC14

Run Nelson as the warband's opener: stage it hidden, pounce the priority target to stagger it, then pile in with the pack. It strikes first and supports after, never solo.

Tier 3Levels 11-15 · GUIDELINE
AC18HP184 (23d8+80) To-hit+9Save DC16

Use Nelson to crack the enemy's formation on round one, then keep it in the moving grove as a flanker. Spread the warband so fire can't sweep the ambusher with the rest of the line.

Put Nelson on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Nelson?

Nelson is CR 2 (450 XP) at its native Tier 1. Scale its AC, HP, to-hit, and save DC into the Tier 2 or Tier 3 bands for higher-level parties; its pounce and claws never change.

How does Nelson fight alongside the rest of the Afams?

Nelson is the grove's opener. It waits hidden, pounces the priority target on round one to stagger and prone it, then fights as a flanker once the slower kin arrive. It strikes first and supports after, never alone.

Is Nelson a boss?

No. Nelson is rank-and-file and not solo_capable, with no legendary actions. Its value is the first-turn ambush; after that it leans on the warband and burns fast if caught isolated.

Tell Us How It Ran

Played Nelson at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.