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Riggor — Afams token & 5e stat block by Clay Cyanide

Riggor

Afams

thorn-knuckled forerunner of the walking grove

CR2
AC14
HP45
TypeMedium plant

Riggor — The Encounter

thorn-knuckled forerunner of the walking grove · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Riggor

When the grove the elders call Afams uproots to march, Riggor walks point. He is no chieftain, only the swiftest of a slow people, and the others trust his knotted shoulders to break the brush and find the foe before the heavy ones arrive. Travelers who fell timber near sacred deadwood tell of a striding shape that crashes out of the treeline claws-first, then waits, motionless, until the rest of the walking grove closes in around it. Bind Riggor to its kin and it fights like a hunting limb of one great body; cut it off alone and it falls back to the soil to root and heal.

Run Riggor in Sixty Seconds

Riggor

Medium plant, neutral

CR 2 · 450 XP · GUIDELINE
AC 14 (bark hide) HP 45 (6d8+18) Speed 30 ft.
STR16+3
DEX14+2
CON16+3
INT8-1
WIS12+1
CHA8-1
Saves
SkillsAthletics +5, Stealth +4
Resistbludgeoning
Imm
Sensespassive Perception 11
LanguagesSylvan

Rooted Vanguard. Riggor is the first of the grove to reach the foe. While within 10 feet of another Afams warband member, Riggor has advantage on Strength (Athletics) checks to shove or grapple.

Flammable. Riggor is vulnerable to fire damage while not in contact with living soil.

Actions

Multiattack. Riggor makes two Raking Claw attacks.

Raking Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) slashing damage.

A lean, thorn-knuckled tree-thing that loped ahead of its kin, all reaching branch-claws and silent stride.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP45 (6d8+18) To-hit+5Save DC12

Open by charging the nearest spellcaster and shoving them prone so the slower Afams can close. Riggor never fights alone—keep him within 10 ft. of a packmate for shove advantage. When bloodied, fall back toward soil and let Amelia or the brutes screen him.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 (16d8+48) To-hit+7Save DC14

Run him as a flight skirmisher: dart in, rake twice, retreat behind heavier kin. He pins a target for the warband to swarm rather than trading blows solo.

Tier 3Levels 11-15 · GUIDELINE
AC18HP190 (23d8+92) To-hit+9Save DC16

Use Riggor as the tip of a moving grove—he leads the line, never operates alone. Spread fire damage thin by keeping multiple Afams adjacent so no single torch ends him.

Put Riggor on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Riggor?

Riggor is CR 2 (450 XP) at his native Tier 1. Scale his AC, HP, to-hit, and save DC to the Tier 2 or Tier 3 bands for higher-level parties; his claws and traits never change.

How does Riggor fight alongside the rest of the Afams?

He is the warband's forerunner—first into the brush, shoving and pinning a target so the slower tree-folk can swarm it. Run him glued to a packmate, never solo, and he becomes the leading limb of one walking grove.

Is Riggor a boss?

No. Riggor is rank-and-file and not solo_capable. He has no legendary actions and is built to fight as part of a flight or pack, falling back to root and heal when isolated.

Tell Us How It Ran

Played Riggor at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.