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Veyn — Afams token & 5e stat block by Clay Cyanide

Veyn

Afams

branch-bow hunter of the walking grove

CR2
AC13
HP39
TypeMedium plant

Veyn — The Encounter

branch-bow hunter of the walking grove · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Veyn

Every walking grove needs eyes that strike. Veyn is the Afams hunter, a thin warden who grows its own longbow from a forearm branch and looses thorn-tipped shafts before the foe even sees the treeline move. It is no warlord—it cannot hold a line and it dreads the open ground where fire finds it—but loosed from cover behind its rooted kin it whittles down whatever the heavy brutes will soon crush. Woodsmen who hear a single creak before an arrow buries itself in the bark of their cart learn quickly that the forest itself has notched a shaft. Alone, Veyn flees to the deep wood; among the grove, it is the reach the slow ones lack.

Run Veyn in Sixty Seconds

Veyn

Medium plant, neutral

CR 2 · 450 XP · GUIDELINE
AC 13 (bark hide) HP 39 (6d8+12) Speed 30 ft.
STR14+2
DEX16+3
CON14+2
INT9-1
WIS14+2
CHA8-1
Saves
SkillsPerception +4, Stealth +5
Resistbludgeoning
Imm
Sensespassive Perception 14
LanguagesSylvan

Living Bow. Veyn's drawn bow is a grown limb of its own body; it can never be disarmed of the weapon and ignores half cover with its ranged attacks.

Flammable. Veyn is vulnerable to fire damage while not in contact with living soil.

Actions

Multiattack. Veyn makes two Limb Bow attacks.

Limb Bow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 8 (1d10+3) piercing damage.

A grim, narrow tree-archer whose bowstave is a curved branch of its own arm, drawn taut and aimed from the canopy's edge.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC13HP39 (6d8+12) To-hit+5Save DC12

Open from cover at 80 ft. and shoot the enemy healer or caster twice; let the heavy Afams advance as a screen. When bloodied, retreat deeper into the trees and keep loosing. Never let Veyn be caught in melee alone.

Tier 2Levels 5-10 · GUIDELINE
AC15HP104 (16d8+32) To-hit+7Save DC14

Fight as the warband's archer flight—stay 60-80 ft. back behind rooted kin and focus-fire whatever target the brutes have pinned. Reposition each round; do not solo.

Tier 3Levels 11-15 · GUIDELINE
AC17HP180 (24d8+72) To-hit+9Save DC16

Use Veyn as standoff support for the whole grove, never alone. Keep packmates between Veyn and chargers so it can rain shafts; spread the line so a single fireball can't catch archer and brutes together.

Put Veyn on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Veyn?

Veyn is CR 2 (450 XP) at its native Tier 1. Move its AC, HP, to-hit, and save DC into the Tier 2 or Tier 3 bands for tougher parties; its living bow and traits stay the same.

How does Veyn fight alongside the rest of the Afams?

Veyn is the grove's ranged hunter. It hangs 60-80 ft. behind the rooted brutes and whittles down whatever target they pin, repositioning each round. It never holds ground alone—it is the warband's reach.

Can Veyn be disarmed of its bow?

No. The bow is a grown limb of Veyn's own body, so it cannot be disarmed and its arrows ignore half cover. It still fears fire and flees rather than fight isolated in melee.

Tell Us How It Ran

Played Veyn at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.