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Agares Enchanter — Legion of Agares token & 5e stat block by Clay Cyanide

Agares Enchanter

Legion of Agares

the tongue of the Duke — it teaches languages and commands the earth to still your feet.

CR4
AC13
HP71
TypeMedium fiend

Agares Enchanter — The Encounter

the tongue of the Duke — it teaches languages and commands the earth to still your feet. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Agares Enchanter

Agares is the Ars Goetia Duke who halts flight and makes the fugitive return; his Enchanters carry that gift to the battlefield. They lock the party in place with earth-magic and compelling words, hold the dangerous ones, and drag deserters back. They are the legion's control caster.

Run Agares Enchanter in Sixty Seconds

Agares Enchanter

Medium fiend, lawful evil

CR 4 · 1,100 XP · GUIDELINE
AC 13 (warded silks) HP 71 (13d8+13) Speed 30 ft.
STR10+0
DEX14+2
CON12+1
INT17+3
WIS15+2
CHA16+3
SavesInt +6, Wis +5
SkillsArcana +6, Persuasion +6
Sensesdarkvision 60 ft., passive Perception 12
Languagesall, telepathy 60 ft.

Tongue of Agares. The Enchanter understands and can magically speak with any creature, and it has advantage on Charisma checks made to command or compel.

Spellcasting. The Enchanter casts spells (spell save DC 14, +6 to hit). At will: command, message, tremor (a 5-ft. square becomes difficult terrain until the start of its next turn). 3/day: hold person, earthbind. 1/day: slow.

Actions

Warding Staff. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Word of Return (Recharge 5–6). The Enchanter names one creature within 60 feet that has moved away from a point this turn; it must succeed on a DC 14 Wisdom saving throw or be teleported back to the space it started its last turn in and be restrained until the end of its next turn.

It speaks and the ground answers. Agares is the Duke who makes runaways return — and its Enchanters make sure no one leaves the field they have chosen.

Agares Enchanter, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 42 (scaled ×0.6) Speed 30 ft.
STR10+0
DEX14+2
CON12+1
INT17+3
WIS15+2
CHA16+3

Tongue of Agares (signature). The Enchanter understands and can magically speak with any creature, and it has advantage on Charisma checks made to command or compel.

Actions

Warding Staff. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Reactions

Interpose (Reaction). When its owner is hit by an attack the companion can see, it interposes; if it is the nearer target, the attacker strikes it instead.

The same Medium fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC11HP42 (7d8+10) To-hit+4Save DC12

A scaled-down Agares Enchanter for a low-level party — same role, softer numbers. It is the legion's control caster — it locks movement with earth-magic, holds threats, and Word of Return drags fleeing or kiting PCs back into the killzone.

Tier 2Levels 5-10 · NATIVE
AC13HP71 (12d8+17) To-hit+6Save DC13

It is the legion's control caster — it locks movement with earth-magic, holds threats, and Word of Return drags fleeing or kiting PCs back into the killzone.

Tier 3Levels 11-15 · GUIDELINE
AC15HP106 (18d8+25) To-hit+8Save DC14

Agares Enchanter at full legion strength. It is the legion's control caster — it locks movement with earth-magic, holds threats, and Word of Return drags fleeing or kiting PCs back into the killzone. Field it alongside the rest of the legion to raise the stakes.

Put Agares Enchanter on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Agares Enchanter?

At its native tier Agares Enchanter is CR 4. Scale the AC, HP, to-hit, and save DC to the tier line matching your party's level.

How does Agares Enchanter fight in its legion?

It is the legion's control caster — it locks movement with earth-magic, holds threats, and Word of Return drags fleeing or kiting PCs back into the killzone.

Why is the Enchanter a priority target?

Its whole kit denies the party mobility — hold, earthbind, and Word of Return keep PCs pinned where the Nekhbet dive and the legion can reach them. Kill it early to get your footwork back.

Tell Us How It Ran

Played Agares Enchanter at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.