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Agares Night Haunter — Legion of Agares token & 5e stat block by Clay Cyanide

Agares Night Haunter

Legion of Agares

the dread on the wind — it comes at the hour flight feels safest.

CR4
AC15
HP71
TypeMedium fiend

Agares Night Haunter — The Encounter

the dread on the wind — it comes at the hour flight feels safest. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Agares Night Haunter

Night Haunters are the legion's terror-skirmishers, winged fiends that harry the flanks and the fleeing. They slow and frighten with their presence, dart in and out with Flyby strikes, and herd the panicked back toward the Hounds and the Fighters. They are the fear that keeps the killzone closed.

Run Agares Night Haunter in Sixty Seconds

Agares Night Haunter

Medium fiend, lawful evil

CR 4 · 1,100 XP · GUIDELINE
AC 15 (natural armor) HP 71 (11d8+22) Speed 30 ft., fly 50 ft.
STR13+1
DEX18+4
CON14+2
INT11+0
WIS15+2
CHA14+2
SavesDex +6, Wis +4
SkillsPerception +4, Stealth +6
Resistnecrotic
Sensesdarkvision 120 ft., passive Perception 14
LanguagesInfernal

Flyby. The Night Haunter doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Dread Presence. A creature that starts its turn within 10 feet of the Night Haunter and can see it must succeed on a DC 13 Wisdom saving throw or have its speed halved until the start of its next turn.

Actions

Multiattack. The Night Haunter makes two Shadow-Talon attacks.

Shadow-Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) necrotic damage.

Harrowing Shriek (Recharge 6). Each creature within 20 feet must succeed on a DC 13 Wisdom saving throw or be frightened of the Night Haunter until the end of its next turn.

It arrives on no wind at all, at the hour the road feels safest — a winged dread that halves the courage in your legs and the speed in them too.

Agares Night Haunter, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 42 (scaled ×0.6) Speed 30 ft., fly 50 ft.
STR13+1
DEX18+4
CON14+2
INT11+0
WIS15+2
CHA14+2

Flyby (signature). The Night Haunter doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Shadow-Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) necrotic damage.

Reactions

Interpose (Reaction). When its owner is hit by an attack the companion can see, it interposes; if it is the nearer target, the attacker strikes it instead.

The same Medium fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP42 (7d8+10) To-hit+4Save DC12

A scaled-down Agares Night Haunter for a low-level party — same role, softer numbers. It is the legion's terror-skirmisher — it slows and frightens with its presence, strikes on Flyby, and herds panicked PCs back into the Hounds and the line.

Tier 2Levels 5-10 · NATIVE
AC15HP71 (12d8+17) To-hit+6Save DC13

It is the legion's terror-skirmisher — it slows and frightens with its presence, strikes on Flyby, and herds panicked PCs back into the Hounds and the line.

Tier 3Levels 11-15 · GUIDELINE
AC17HP106 (18d8+25) To-hit+8Save DC14

Agares Night Haunter at full legion strength. It is the legion's terror-skirmisher — it slows and frightens with its presence, strikes on Flyby, and herds panicked PCs back into the Hounds and the line. Field it alongside the rest of the legion to raise the stakes.

Put Agares Night Haunter on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Agares Night Haunter?

At its native tier Agares Night Haunter is CR 4. Scale the AC, HP, to-hit, and save DC to the tier line matching your party's level.

How does Agares Night Haunter fight in its legion?

It is the legion's terror-skirmisher — it slows and frightens with its presence, strikes on Flyby, and herds panicked PCs back into the Hounds and the line.

How do you deal with the Night Haunter's mobility?

Flyby means it won't give you opportunity attacks, so ready actions or ranged attackers punish it best. Saving against Dread Presence and Harrowing Shriek keeps your movement and stops it from herding you.

Tell Us How It Ran

Played Agares Night Haunter at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.