Faelight
hooded gate-warden of the forest fae who scouts the high crystals
Faelight — The Encounter
hooded gate-warden of the forest fae who scouts the high crystals · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Faelight
Among the Ahlir Faiser, the forest fae who guard the deep wood, Faelight keeps the watch-stones where the canopy thins to bare crystal. They climb where others cannot and call the warband to its kills with a thin, carrying cry that the masked casters answer with thrown leaf and root. Folk who wander the old groves tell of a hooded shape that appears on the highest rock, hand-axes ready, only long enough to mark them before the trees themselves seem to close in. Faelight never fights alone; the cry is the weapon, and the flight is the blade.
Run Faelight in Sixty Seconds
- Mark first then open every encounter with Marking Cry on the party's anchor to deny it a reaction.
- Stay mobile then use Vanish as a bonus action to break line of sight near stone or foliage.
- Don't duel then keep Faelight at range; its job is to feed advantage to the flight.
- When bloodied then retreat to high ground and keep marking rather than trading blows.
Faelight
Medium fey, neutral
CR 6 · 2,300 XP · GUIDELINECrystal-Step (signature). Faelight ignores difficult terrain made of rock, root, or crystal and has advantage on Dexterity (Stealth) checks made among standing stones or foliage.
Fey Vigilance. Faelight cannot be surprised while conscious and has advantage on saving throws against being charmed.
Actions
Multiattack. Faelight makes two hand-axe attacks.
Hand-Axe. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+4) slashing damage.
Marking Cry. Faelight calls a target within 60 ft. it can see; until the start of its next turn, the next ally to attack that target has advantage. The target must succeed on a DC 14 Wisdom save or be unable to take reactions until then.
Bonus Actions & Reactions
Vanish (Bonus). Faelight takes the Hide action; if it is in dim light, foliage, or near stone, it may move up to 10 ft. first without provoking opportunity attacks.
A masked fae warden who reads the high crystals like a map and paints targets for the rest of the flight.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Run Faelight as a lone scout that opens with Marking Cry on the toughest foe, then peppers from range with hand-axes. It hangs at the edge of the fight and Vanishes the instant a melee threat closes. Treat it as the eyes of a small fae patrol, never the muscle.
Open with Marking Cry to strip a reaction and feed an ally advantage, then close for two axes only if the kill is safe. When bloodied, Vanish and reposition to high ground. Faelight fights as part of the flight, marking priority targets for the masked casters rather than dueling anyone solo.
Same playbook at deadlier numbers: mark, feint, vanish, repeat. Pair Faelight with two or more staff-casters so its Marking Cry chains into their spells. It anchors a warband as the spotter, never as a solo boss.
Put Faelight on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Faelight?
Faelight is CR 6 at its native Tier 2 (about 114 HP, +7 to hit, DC 14). Scale to CR 2 for Tier 1 or CR 11 for Tier 3 using the tier table.
How does Faelight fight alongside the rest of the Ahlir Faiser?
It is the warband's spotter. Faelight marks a priority target, denies its reaction, then the masked staff-casters bury it. Faelight never holds the line alone.
Is Faelight a boss?
No. Faelight is an elite scout, not solo-capable. Use it to set up the flight, not as a standalone encounter.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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