Galeleaf
serpent-staff wind-fae who hurls gusts through the canopy
Galeleaf — The Encounter
serpent-staff wind-fae who hurls gusts through the canopy · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Galeleaf
Galeleaf herds prey for the flight of the Ahlir Faiser, the forest fae who use the very air of their groves as a weapon. Its serpent-staff coils the wind into sudden gusts that fling a swordsman back into waiting thorns or knock an archer flat before the loose. The masked one rarely lands a killing strike; instead it arranges the field, pushing enemies into the snares and spore-clouds the rest of the warband has laid. Trespassers who feel the wind turn hostile in the deep wood have already lost their footing in more ways than one. Galeleaf never moves without the flight at its back.
Run Galeleaf in Sixty Seconds
- Push into hazards then use Gale-Staff to shove foes into briar, cliffs, or clouds.
- Scatter the line then save Buffeting Gust for a tight cluster to prone and disperse them.
- Stay airy then keep Galeleaf at range where distant shots hit it at disadvantage.
- When bloodied then blow a gap and reposition behind the flight.
Galeleaf
Medium fey, neutral
CR 6 · 2,300 XP · GUIDELINEGale-Staff (signature). When Galeleaf hits a creature with Windlash, it can push the target 10 ft. in a direction of its choice. If the target is pushed into the Living Briar or another hazard, it takes 4 (1d8) extra damage.
Windborne. Galeleaf has advantage on saving throws against effects that would knock it prone, and ranged weapon attacks against it that travel more than 30 ft. have disadvantage.
Actions
Multiattack. Galeleaf casts Windlash twice.
Windlash. Ranged Spell Attack: +6 to hit, range 100 ft., one target. Hit: 12 (2d8+3) bludgeoning damage.
Buffeting Gust (Recharge 5-6). Galeleaf calls a gust in a 30-foot line, 10 ft. wide. Each creature there must succeed on a DC 14 Strength save or take 14 (4d6) bludgeoning damage and be pushed 15 ft. away and knocked prone (half damage, no push or prone on a success).
A masked fae whose serpent-topped staff stirs the wind to shove, scatter, and slam intruders off their feet.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Galeleaf to shove enemies into the warband's hazards: Windlash to push a foe off a ledge or into briar, and save Buffeting Gust for a tight cluster. Keep it at range; it controls positioning, not melee.
Open by knocking the party's anchor into a Thornshadow briar or off high ground with Gale-Staff pushes. Use Buffeting Gust to scatter and prone a clustered line so the melee fae get advantage on the downed. When bloodied, blow a gap and reposition; Galeleaf herds prey for the flight and never solos.
Same forced-movement loop at deadlier numbers: lash, push, gust, scatter. Pair with hazard-layers and strikers so every push feeds a trap or a flank. It is a control elite, not a boss.
Put Galeleaf on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Galeleaf?
Galeleaf is CR 6 at its native Tier 2 (about 100 HP, +6 to hit, DC 14). Use the tier table to scale to CR 2 or CR 11.
How does Galeleaf fight alongside the rest of the Ahlir Faiser?
It is the flight's herder. Galeleaf pushes and scatters enemies into the briar, spores, and ambushes the rest of the warband has prepared, then the strikers capitalize on prone and isolated foes.
Can Galeleaf run a fight alone?
No. Its forced movement only pays off with hazards and allies. It has no legendary actions; field it with other Ahlir Faiser.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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