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Galeleaf — Ahlir Faiser token & 5e stat block by Clay Cyanide

Galeleaf

Ahlir Faiser

serpent-staff wind-fae who hurls gusts through the canopy

CR6
AC15
HP100
TypeMedium fey

Galeleaf — The Encounter

serpent-staff wind-fae who hurls gusts through the canopy · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Galeleaf

Galeleaf herds prey for the flight of the Ahlir Faiser, the forest fae who use the very air of their groves as a weapon. Its serpent-staff coils the wind into sudden gusts that fling a swordsman back into waiting thorns or knock an archer flat before the loose. The masked one rarely lands a killing strike; instead it arranges the field, pushing enemies into the snares and spore-clouds the rest of the warband has laid. Trespassers who feel the wind turn hostile in the deep wood have already lost their footing in more ways than one. Galeleaf never moves without the flight at its back.

Run Galeleaf in Sixty Seconds

Galeleaf

Medium fey, neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (leaf-feather robes) HP 100 (15d8+30) Speed 30 ft.
STR10+0
DEX16+3
CON14+2
INT13+1
WIS16+3
CHA15+2
SavesDex +6, Wis +6
SkillsArcana +4, Nature +4, Perception +6
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCommon, Sylvan

Gale-Staff (signature). When Galeleaf hits a creature with Windlash, it can push the target 10 ft. in a direction of its choice. If the target is pushed into the Living Briar or another hazard, it takes 4 (1d8) extra damage.

Windborne. Galeleaf has advantage on saving throws against effects that would knock it prone, and ranged weapon attacks against it that travel more than 30 ft. have disadvantage.

Actions

Multiattack. Galeleaf casts Windlash twice.

Windlash. Ranged Spell Attack: +6 to hit, range 100 ft., one target. Hit: 12 (2d8+3) bludgeoning damage.

Buffeting Gust (Recharge 5-6). Galeleaf calls a gust in a 30-foot line, 10 ft. wide. Each creature there must succeed on a DC 14 Strength save or take 14 (4d6) bludgeoning damage and be pushed 15 ft. away and knocked prone (half damage, no push or prone on a success).

A masked fae whose serpent-topped staff stirs the wind to shove, scatter, and slam intruders off their feet.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP8d8+16 (52) To-hit+4Save DC12

Use Galeleaf to shove enemies into the warband's hazards: Windlash to push a foe off a ledge or into briar, and save Buffeting Gust for a tight cluster. Keep it at range; it controls positioning, not melee.

Tier 2Levels 5-10 · NATIVE
AC15HP15d8+30 (100) To-hit+6Save DC14

Open by knocking the party's anchor into a Thornshadow briar or off high ground with Gale-Staff pushes. Use Buffeting Gust to scatter and prone a clustered line so the melee fae get advantage on the downed. When bloodied, blow a gap and reposition; Galeleaf herds prey for the flight and never solos.

Tier 3Levels 11-15 · GUIDELINE
AC17HP23d8+92 (195) To-hit+9Save DC16

Same forced-movement loop at deadlier numbers: lash, push, gust, scatter. Pair with hazard-layers and strikers so every push feeds a trap or a flank. It is a control elite, not a boss.

Put Galeleaf on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Galeleaf?

Galeleaf is CR 6 at its native Tier 2 (about 100 HP, +6 to hit, DC 14). Use the tier table to scale to CR 2 or CR 11.

How does Galeleaf fight alongside the rest of the Ahlir Faiser?

It is the flight's herder. Galeleaf pushes and scatters enemies into the briar, spores, and ambushes the rest of the warband has prepared, then the strikers capitalize on prone and isolated foes.

Can Galeleaf run a fight alone?

No. Its forced movement only pays off with hazards and allies. It has no legendary actions; field it with other Ahlir Faiser.

Tell Us How It Ran

Played Galeleaf at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.