Armored Wild Boar
Armored Wild Boar — The Encounter
A boulder of muscle and bone-plate that charges like an avalanche · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Armored Wild Boar
Drovers of the war-tribes prize these brutes above any horse, for a wild boar grown to this size and armored in its own bone is worth a wall of spearmen. They are not tamed so much as aimed. A handler raises one from a piglet, feeds it the offal of slain enemies until it associates the scent of fear with food, and then points it at the foe. The bone-plate that sheathes its head and shoulders is no smith's work but a thing the beast grows, layer over layer, from the calcium of every bone it cracks. Hunters know better than to meet one head-on; the plated front shrugs off spears, so the trick is to step aside at the last instant and strike the unarmored flank as the avalanche thunders past. Those who misjudge the timing are gored, trampled, and rooted into the mud, and the boar simply turns and lines up its next run.
Run Armored Wild Boar in Sixty Seconds
- Aim it open with Goring Rush across open ground to knock the front-liner prone, then Stomp them for heavy damage.
- Flank it Bone-Plate Hide halves damage from the front, so the party must get to its sides or rear to bring it down.
- One more turn Relentless drops it to 1 HP instead of 0 the first time, so save the burst for after it triggers.
- When bloodied it squeals and barrels straight at the nearest target, ignoring tactics in a final charge.
- Three ways to run it a wild terrain hazard, a tribal war-mount with a rider, or one of a thundering pack.
Armored Wild Boar
Large beast, unaligned
CR 5 · 1,800 XP · GUIDELINEGoring Rush. If the boar moves at least 20 feet straight toward a target and hits it with a Tusk attack on the same turn, the target takes an extra 14 (4d6) piercing damage and must succeed on a DC 15 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 15 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead and lets out a maddened squeal.
Bone-Plate Hide. Signature. The boar's overlapping bony plates make its front a moving wall. It has resistance to bludgeoning, piercing, and slashing damage from any attack made against it from the front, but not from its flanks or rear.
Actions
Multiattack. The boar makes one Tusk attack and one Stomp attack.
Tusk. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 18 (3d8+5) bludgeoning damage.
Bred or grown wild on a battlefield diet of carrion and iron, this monster of a boar wears a hide of fused bony plates like natural barding. It does not stalk; it picks a direction and becomes a landslide.
Armored Wild Boar, Bound
Companion · acts on your initiative
Bound · GUIDELINEBattering Mount (signature). A rider on Armored Wild Boar adds the boar's Goring Rush prone effect to their own charge attacks when the boar moves at least 20 feet straight toward the target.
Actions
Companion Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
Reactions
Shield Flank. When its rider is hit by a melee attack, Armored Wild Boar may interpose its plated bulk, reducing the damage by 1d10.
A boar raised to bond, Armored Wild Boar bears its handler into the fray as a living battering ram and shield.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with a Goring Rush across open ground to floor the front-liner, then Stomp the prone target. Steer the party to its flank; it's nearly unkillable from the front. Best as a mount or beside its handler.
Charge the heaviest armor with Goring Rush to knock prone, then Stomp for big damage. Bone-Plate Hide means the party must circle to its flank to hurt it. Relentless buys it one extra turn; pair it with a rider or pack rather than running it alone.
Line up Goring Rush on a back-line target, trample through, and Stomp the prone. Keep its plated front toward the party. It is a beast, not a boss; run it as cavalry beside a warlord or in a stampeding pack.
Put Armored Wild Boar on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Armored Wild Boar?
Its native sheet is CR 5 (Tier 2): AC 15, 114 HP, +8 to hit, save DC 15. Tier 1 and Tier 3 versions are provided with the same traits and scaled numbers.
Can Armored Wild Boar be a companion or ally?
Yes. As Tuskbreaker it serves as a powerful war-mount, turning its rider's charge into a prone-flooring battering ram and shielding them from melee blows.
Is this a solo boss?
No. It is a beast with no legendary kit and is easily out-maneuvered by four players who flank its unarmored sides. Use it as cavalry, a pack animal, or a charging hazard.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Played Armored Wild Boar at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment