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Astaroth Knight — Legion of Astaroth token & 5e stat block by Clay Cyanide

Astaroth Knight

Legion of Astaroth

the Duke's chosen — armored in the silence past all grief.

CR5
AC18
HP95
TypeMedium fiend (cultist)

Astaroth Knight — The Encounter

the Duke's chosen — armored in the silence past all grief. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Astaroth Knight

The Knights are Astaroth's chosen, cultists who grieved into something no longer entirely human. Silent and unbreakable, they shield the cult, resist the very sorrow-magic their mistress wields, and cut with blades that carry a little of the throne's necrosis. They are the elite the party must break to reach the Duke.

Run Astaroth Knight in Sixty Seconds

Astaroth Knight

Medium fiend (cultist), neutral evil

CR 5 · 1,800 XP · GUIDELINE
AC 18 (grief-forged plate) HP 95 (10d8+50) Speed 30 ft.
STR18+4
DEX11+0
CON20+5
INT11+0
WIS14+2
CHA13+1
SavesStr +7, Con +8, Wis +5
SkillsAthletics +7, Intimidation +4
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immfrightened
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Infernal

Silent Resolve. The Knight is immune to being frightened and has advantage on saving throws against being charmed.

Ward of Mourning. Allied cultists within 10 feet of the Knight have resistance to the first instance of psychic damage they take each round.

Actions

Multiattack. The Knight makes two Mourning Greatblade attacks.

Mourning Greatblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.

Bonus Actions & Reactions

Interpose (Reaction). When an allied cultist the Knight can see within 5 feet is hit by an attack, the Knight can take the hit instead.

It has grieved so long it has gone quiet — a slab of grief-forged plate that neither weeps nor speaks, only advances.

Astaroth Knight, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 18 HP 57 (scaled ×0.6) Speed 30 ft.
STR18+4
DEX11+0
CON20+5
INT11+0
WIS14+2
CHA13+1

Silent Resolve (signature). The Knight is immune to being frightened and has advantage on saving throws against being charmed.

Actions

Mourning Greatblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.

Reactions

Interpose (Reaction). When an allied cultist the Knight can see within 5 feet is hit by an attack, the Knight can take the hit instead.

The same Medium fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC16HP57 (10d8+12) To-hit+5Save DC13

A scaled-down Astaroth Knight for a low-level party — same role, softer numbers. It is the legion's elite guard — an unbreakable, fear-immune anchor that shields the cult, resists sorrow-magic, and hits hard enough to punish anyone who rushes the Duke.

Tier 2Levels 5-10 · NATIVE
AC18HP95 (16d8+23) To-hit+7Save DC14

It is the legion's elite guard — an unbreakable, fear-immune anchor that shields the cult, resists sorrow-magic, and hits hard enough to punish anyone who rushes the Duke.

Tier 3Levels 11-15 · GUIDELINE
AC20HP142 (24d8+34) To-hit+9Save DC15

Astaroth Knight at full legion strength. It is the legion's elite guard — an unbreakable, fear-immune anchor that shields the cult, resists sorrow-magic, and hits hard enough to punish anyone who rushes the Duke. Field it alongside the rest of the legion to raise the stakes.

Put Astaroth Knight on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Astaroth Knight?

At its native tier Astaroth Knight is CR 5. Scale the AC, HP, to-hit, and save DC to the tier line matching your party's level.

How does Astaroth Knight fight in its legion?

It is the legion's elite guard — an unbreakable, fear-immune anchor that shields the cult, resists sorrow-magic, and hits hard enough to punish anyone who rushes the Duke.

Why fight the Knight before Astaroth?

Ward of Mourning and Interpose make the whole cult more durable while a Knight stands, and its necrotic resistance shrugs off much of the legion's own backlash. Removing it collapses the cult's staying power.

Tell Us How It Ran

Played Astaroth Knight at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.