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Mansa — Battle Borta token & 5e stat block by Clay Cyanide

Mansa

Battle Borta

muzzled saw-blade ravager of the rhino-brute Battle Borta

CR6
AC16
HP126
TypeMedium humanoid (rhinokin)

Mansa — The Encounter

muzzled saw-blade ravager of the rhino-brute Battle Borta · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Mansa

The Battle Borta keep Mansa muzzled because he cannot be trusted to stop. The iron cage over his jaw is the warband's leash on a brute who, once swinging his enormous saw-sword, fights harder the more he bleeds. The rhinokin mercenaries unchain him only when a battle has turned grim and a wall of shields must be ground down; his serrated blade chews through plate and timber alike. Mansa understands little beyond the order to advance, but the warband needs no more from him than that. When Mwanga points the cage toward the enemy line, the other brutes simply make room and let Mansa eat his way through it.

Run Mansa in Sixty Seconds

Mansa

Medium humanoid (rhinokin), chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (muzzle-cage helm and pauldrons) HP 126 (12d10+60) Speed 30 ft.
STR21+5
DEX11+0
CON20+5
INT7-2
WIS9-1
CHA10+0
SavesStr +8, Con +8
SkillsAthletics +8, Intimidation +3
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Giant

Grinding Teeth. On a hit, Mansa's saw-sword deals an extra 5 (2d4) slashing damage to any creature wearing armor or carrying a shield.

Caged Fury. While below half its hit points, Mansa has advantage on melee attack rolls and is immune to being charmed or frightened.

Actions

Multiattack. Mansa makes two Saw-Sword attacks.

Saw-Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8+5) slashing damage.

A hulking rhino-brute, jaw locked in an iron muzzle-cage, dragging a giant saw-toothed greatsword.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP52 (8d8+16) To-hit+4Save DC12

Aim Mansa at armored, shielded foes so Grinding Teeth adds its bonus. Don't fear letting him take hits—Caged Fury makes him deadlier as he drops, so the warband can pile in behind his reach.

Tier 2Levels 5-10 · NATIVE
AC16HP126 (12d10+60) To-hit+8Save DC15

Send Mansa at the enemy's armored front line and Multiattack; his saw chews shields and plate for extra damage. Let him drop into Caged Fury rather than retreating, and keep the other brutes close to exploit the wedge his reach tears open.

Tier 3Levels 11-15 · GUIDELINE
AC18HP180 (17d10+85) To-hit+9Save DC17

Run Mansa as the warband's shield-grinder, never solo. Unleash him at the heaviest armored knot, let Caged Fury build as he bleeds, and have Mwanga's brutes pour through the line he saws apart.

Put Mansa on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Mansa?

Mansa is CR 6 (2,300 XP) at his native Tier 2. Rescale AC, HP, to-hit, and DC from the tier table for Tier 1 or Tier 3 play.

How does Mansa fight alongside the rest of the Battle Borta?

He is the warband's shield-grinder—unleashed at armored ranks, his saw-sword chews plate and shields while Caged Fury makes him stronger as he bleeds, opening a wedge for Mwanga's brutes.

Is Mansa a solo boss?

No. He is rank-and-file muscle with no legendary kit and poor judgment; he must be pointed and supported. Always field him inside the warband.

Tell Us How It Ran

Played Mansa at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.