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Samori — Battle Borta token & 5e stat block by Clay Cyanide

Samori

Battle Borta

great-axe headsman of the rhino-brute Battle Borta

CR6
AC15
HP115
TypeMedium humanoid (rhinokin)

Samori — The Encounter

great-axe headsman of the rhino-brute Battle Borta · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Samori

Samori swings the heaviest axe in the Battle Borta, and the warband points him wherever foes have clustered too tight. The rhinokin mercenaries prize his overhead arc for the way it ends two lives where lesser brutes manage one; when the press of bodies is densest, Samori wades in and clears it. He is no thinker—he leaves the head-taking to Sundiata and the rallying to Mwanga—but in the grind of a melee his cleaving swings keep the warband's momentum from stalling. Hire the Battle Borta and you hire Samori's reach: a single bad position by your enemy, and his axe takes a column at a stroke.

Run Samori in Sixty Seconds

Samori

Medium humanoid (rhinokin), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (gold collar and half-helm) HP 115 (11d10+55) Speed 30 ft.
STR21+5
DEX10+0
CON20+5
INT9-1
WIS11+0
CHA11+0
SavesStr +8, Con +8
SkillsAthletics +8, Intimidation +3
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Giant

Cleaving Swing. When Samori reduces a creature to 0 hit points with his Great Axe, he can immediately make one melee attack against another creature within reach.

Overhead Smash. Once per turn, when Samori hits with his Great Axe, he can choose to take a -2 penalty to the attack roll; if it still hits, the attack deals an extra 9 (2d8) slashing damage.

Actions

Multiattack. Samori makes two Great Axe attacks.

Great Axe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8+5) slashing damage.

A broad rhino-brute hauling a great war-axe overhead in a two-handed killing arc.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP47 (7d10+9) To-hit+4Save DC12

Hold Samori until enemies bunch up, then send him into the cluster so Cleaving Swing can carry a kill into a second foe. Keep softer brutes behind his reach.

Tier 2Levels 5-10 · NATIVE
AC15HP115 (11d10+55) To-hit+8Save DC15

Wade into the thickest knot and Multiattack; finish a low foe so Cleaving Swing rolls into the next body. Save Overhead Smash for a target you can drop outright, keeping the chain of kills—and the warband's momentum—alive.

Tier 3Levels 11-15 · GUIDELINE
AC18HP168 (16d10+80) To-hit+9Save DC17

Run Samori as the warband's reaper of massed foes, never solo. Have Tutu and Shaka pin the line into a tight cluster, then let Samori's cleaving arcs sweep it while Mwanga holds the center.

Put Samori on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Samori?

Samori is CR 6 (2,300 XP) at his native Tier 2. Rescale AC, HP, to-hit, and DC from the tier table for Tier 1 or Tier 3.

How does Samori fight alongside the rest of the Battle Borta?

He is the warband's cleaver of massed foes—he wades into clusters the other brutes herd together and chains kills with Cleaving Swing, keeping the pack's momentum rolling.

Is Samori a solo boss?

No. He is rank-and-file muscle with no legendary actions; his cleaving payoff depends on packed enemies and supporting brutes. Field him within the warband.

Tell Us How It Ran

Played Samori at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.