Tutu
twin-axe berserker of the rhino-brute Battle Borta
Tutu — The Encounter
twin-axe berserker of the rhino-brute Battle Borta · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Tutu
Tutu is the hammer the Battle Borta swing when patience runs out. The warband of armored rhinokin keeps him chained near the front, twin axes already drawn, because once Tutu begins to swing he does not stop until the ground is cleared. He has no head for tactics and leaves the banner-work to Mwanga; his only contribution to a war-council is to ask which way to charge. The other brutes line up behind him so his reckless whirl opens a wedge they can pour through. Mercenary captains who hire the Battle Borta learn quickly to point Tutu at the strongest knot of foes and simply get out of the way.
Run Tutu in Sixty Seconds
- He's the wedge then point Tutu at the densest enemy knot and let the warband follow through the gap.
- Reckless on turn one then take advantage to land both axes—he can afford the incoming hits.
- Both axes, one target then Whirling Frenzy shuts off that foe's reactions for the brutes behind him.
- Never alone then pair Tutu with a second brute so the advantage he gives away is split, not free.
Tutu
Medium humanoid (rhinokin), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEWhirling Frenzy. On a turn Tutu hits the same target with both axes, that target must succeed on a DC 15 Constitution save or be unable to take reactions until the end of its next turn.
Reckless. At the start of his turn, Tutu can attack recklessly, gaining advantage on melee attack rolls this turn but giving attackers advantage against him until his next turn.
Actions
Multiattack. Tutu makes two Battleaxe attacks.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.
A heavyset rhino-brute holding twin broad battleaxes wide, daring the line to come closer.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Send Tutu in first to soak attention while the warband flanks. Have him attack recklessly against the toughest foe so the rest of the Battle Borta can finish softer targets.
Open recklessly and Multiattack the same target to trigger Whirling Frenzy, locking out its reactions for the rest of the pack. Keep Tutu shoulder-to-shoulder with another brute so the advantage he hands out is shared across two big bodies, not one.
Run Tutu as the warband's battering ram—never solo. Charge the enemy line, shut down a spellcaster's reactions with Whirling Frenzy, and let Mwanga's brutes pour through the gap he tears open.
Put Tutu on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Tutu?
Tutu is CR 6 (2,300 XP) at his native Tier 2. Use the tier table to rescale his AC, HP, to-hit, and DC for Tier 1 or Tier 3.
How does Tutu fight alongside the rest of the Battle Borta?
He is the warband's opening wedge—a reckless twin-axe berserker who charges first, soaks attention, and locks down a key foe's reactions so brutes like Samori and Sundiata can pour through behind him.
Can Tutu work as a solo threat?
No. He is rank-and-file muscle with no action-economy kit, and Reckless leaves him exposed. Always field him inside the warband, ideally beside another brute who shares the punishment.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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