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Boar Berserker — Army of Caledonian Boar token & 5e stat block by Clay Cyanide

Boar Berserker

Army of Caledonian Boar

blood-drenched flail-swinger of the boar-host's frenzy

CR2
AC13
HP58
TypeMedium humanoid (boarfolk)

Boar Berserker — The Encounter

blood-drenched flail-swinger of the boar-host's frenzy · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Boar Berserker

Berserkers are what the Barbarians become when the frenzy never lets go. Stripped of shields and often of armor, they wade into the enemy behind the charge, finishing what the wedge cracks open. The blood that cakes their hide is not their own, and they wear it deliberately, a visible tally that steadies the boar-host and unsteadies whoever faces it. Sergeants of the Army of Caledonian Boar loose the Berserkers into a broken flank the way one throws a torch into dry grass. They cannot be recalled and rarely want to be; a Berserker's only tactic is toward the wounded, and it prefers company only in the shape of more Berserkers. They fight and fall in packs, screaming.

Run Boar Berserker in Sixty Seconds

Boar Berserker

Medium humanoid (boarfolk), chaotic neutral

CR 2 · 450 XP · GUIDELINE
AC 13 (gambeson and pauldron) HP 58 (9d8+18) Speed 40 ft.
STR17+3
DEX13+1
CON15+2
INT8-1
WIS10+0
CHA9-1
SavesStr +5, Con +4
SkillsAthletics +5, Intimidation +1
Immcharmed, frightened
Sensespassive Perception 10
LanguagesCommon, Giant

Blood Frenzy. The Berserker has advantage on melee attack rolls against any creature that does not have all its hit points. While below half its own hit points, it deals an extra 3 (1d6) damage with melee attacks (included below when bloodied).

Fearless. The Berserker cannot be charmed or frightened, and ignores the effects of being reduced to fewer than 0 remaining rage-turns; it simply fights on.

Actions

Multiattack. The Berserker makes two Spiked Flail attacks.

Spiked Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. A target it hits cannot use its reaction until the start of the Berserker's next turn.

Bonus Actions & Reactions

Relentless (Reaction). When the Berserker is reduced to 0 hit points by an attack, it can drop to 1 hit point instead (once per day).

Painted head to hoof in fresh blood, this boarfolk whirls a spiked ball-flail two-handed, past all reason and all fear.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC13HP58 (9d8+18) To-hit+5Save DC13

Send it at whoever is already hurt; Blood Frenzy gives advantage on any damaged target. It flails to shut down reactions, then keeps swinging. When bloodied it hits harder, not softer, so do not expect it to flee.

Tier 2Levels 5-10 · GUIDELINE
AC15HP120 (16d8+48) To-hit+7Save DC14

Runs as a finisher pack behind the boar wedge. Loose two or three at a broken flank to swarm the wounded. They lock down healers and casters by denying reactions, and shrug off the first killing blow with Relentless.

Tier 3Levels 11-15 · GUIDELINE
AC17HP195 (23d8+92) To-hit+8Save DC16

Deploy in a screaming pack inside the host, never singly. They chase the bloodied and the isolated while the Defenders and Paladin hold the center. If a Berserker ends up alone it is only because its packmates already died.

Put Boar Berserker on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Boar Berserker?

At its native Tier 1 it is CR 2 (450 XP). Raise the AC, HP, to-hit, and save DC to the Tier 2 or Tier 3 line to threaten a higher-level party.

How does Boar Berserker fight alongside the rest of the Army of Caledonian Boar?

It is a finisher loosed behind the charge. The Barbarians crack the front, and Berserkers pour into the gap to butcher the wounded and pin down support, while heavier troops hold the line behind them.

Should I run one Berserker or several?

Several. They are pack fighters with no self-preservation, best used two or three at a time to swarm an isolated target. A lone Berserker is a speed bump; a pack is a crisis.

Tell Us How It Ran

Played Boar Berserker at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.