Boar Executioner
aproned butcher-brute wielding twin cleavers for the boar-host
Boar Executioner — The Encounter
aproned butcher-brute wielding twin cleavers for the boar-host · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Boar Executioner
The Executioner does not charge and does not hold a line; it follows the Army of Caledonian Boar into a field already broken and finishes the work. Where the wedge overruns a formation and the Berserkers scatter the survivors, the Executioner wades in among the fallen, cleavers rising and dropping with the boredom of long habit. Its apron is a battlefield ledger written in the blood of everything that could not run fast enough. The boar-host keeps it at the rear on the march, half tool and half omen, and looses it only when the killing turns to slaughter. Prisoners of the boar-clans learn to fear the smell of the abattoir before they ever see the shape that carries it.
Run Boar Executioner in Sixty Seconds
- It hunts the hurt Butcher's Instinct adds 2d8 against anything bloodied, prone, or grappled.
- Butcher's Hook drags and drops yank a fleeing target 10 ft. and prone, then it is easy meat.
- Finishing Blow as a bonus a free cleaver swing on any prone or bloodied foe.
- Standing near it is dangerous Terrifying Bulk frightens creatures that start their turn within 10 ft.
- It arrives late let the warband make wounded first, then loose the butcher to finish them.
Boar Executioner
Large humanoid (boarfolk), neutral evil
CR 6 · 2,300 XP · GUIDELINEButcher's Instinct. The Executioner deals an extra 9 (2d8) slashing damage against any creature that is below half its hit points or is prone, restrained, or grappled (included below when it applies).
Terrifying Bulk. The first time a creature starts its turn within 10 feet of the Executioner, it must succeed on a DC 15 Wisdom save or be frightened of it until the end of that turn.
Actions
Multiattack. The Executioner makes two Cleaver attacks.
Cleaver. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Butcher's Hook (Recharge 5-6). The Executioner drags a target within 10 feet. The target makes a DC 15 Strength save; on a failure it is pulled up to 10 feet toward the Executioner and knocked prone, then takes 13 (2d8 + 4) slashing damage.
Bonus Actions & Reactions
Finishing Blow (Bonus). The Executioner makes one Cleaver attack against a creature that is prone or below half its hit points.
A towering boarfolk in a blood-soaked butcher's apron holds a heavy meat cleaver in each fist, unbothered, patient, and enormous.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
A dialed-down brute: it hangs back until a party member is bloodied or downed, then closes and cleaves the weakest target. Its aura frightens anyone who lingers too close. It hunts the hurt, not the healthy.
The warband's finisher. Let the Barbarians and Berserkers create wounded, then send the Executioner to butcher them; Butcher's Instinct nearly doubles its damage on bloodied or prone prey. Use Butcher's Hook to yank a fleeing target prone, then Finishing Blow. It stalks the broken behind the front line.
Run it as the host's execution engine, arriving after the charge lands. It converts the warband's crowd control into kills, hooking and slaughtering isolated survivors. It works with the boar-host's damage, never alone; without wounded prey it is just a slow brute.
Put Boar Executioner on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Boar Executioner?
At its native Tier 2 it is CR 6 (2,300 XP). Scale the AC, HP, to-hit, and save DC to the Tier 1 or Tier 3 line to suit the party.
How does Boar Executioner fight alongside the rest of the Army of Caledonian Boar?
It is the finisher that follows the charge in. The Barbarians and Berserkers create wounded and prone targets, and the Executioner converts that chaos into kills with its bonus damage against hurt prey. It depends on the warband to soften targets first.
Is the Boar Executioner a boss?
No. Despite its size it is a rank-and-file brute, not a champion; it has no legendary actions and relies on allies to make wounded prey. The warband's true boss is the Boar Paladin. Use the Executioner as a heavy finisher, not a solo threat.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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