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Boar Fighter — Army of Caledonian Boar token & 5e stat block by Clay Cyanide

Boar Fighter

Army of Caledonian Boar

twin-hatchet skirmisher of the boar-host's cutting edge

CR2
AC14
HP49
TypeMedium humanoid (boarfolk)

Boar Fighter — The Encounter

twin-hatchet skirmisher of the boar-host's cutting edge · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Boar Fighter

Fighters are the working core of the Army of Caledonian Boar, the disciplined middle between the reckless Barbarians and the anchoring Defenders. They fight in paired files, and their twin hatchets are meant for the press of bodies, where a great axe cannot swing. A Fighter's whole craft is the flank: it slips to a foe's blind side, shoves an enemy off balance so a warband-mate can slide in, and rains three quick chops before the target can turn. Left to itself a Fighter is merely competent; woven into the host, with allies always at the next shoulder, it becomes a butcher's saw with a thousand teeth. Most of the boar-warriors a survivor remembers were Fighters.

Run Boar Fighter in Sixty Seconds

Boar Fighter

Medium humanoid (boarfolk), neutral

CR 2 · 450 XP · GUIDELINE
AC 14 (spiked plate over hide) HP 49 (9d8+9) Speed 40 ft.
STR16+3
DEX15+2
CON13+1
INT9-1
WIS11+0
CHA10+0
SavesStr +5, Dex +4
SkillsAthletics +5, Perception +2
Sensespassive Perception 12
LanguagesCommon, Giant

Two-Axe Style. When the Fighter takes the Attack action with its hatchets, it makes one extra hatchet attack as part of the same action (included in Multiattack).

Flanking Instinct. The Fighter has advantage on melee attacks against a creature if at least one of the Fighter's boarfolk allies is within 5 feet of that creature and not incapacitated.

Actions

Multiattack. The Fighter makes three Boarding Hatchet attacks.

Boarding Hatchet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Boarding Hatchet (Thrown). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions & Reactions

Shove Aside (Bonus). The Fighter attempts to shove one creature within 5 feet 5 feet to one side (DC 13 Strength save), opening a flank for an ally.

A wiry boarfolk in spiked plate crouches low, a bloodied boarding hatchet in each hand, weight already shifting to the next kill.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP49 (9d8+9) To-hit+5Save DC13

Get it beside an ally and a target so Flanking Instinct triggers, then throw three hatchet chops. Use Shove Aside to open a lane for a warband-mate. It skirmishes; it does not stand and trade alone.

Tier 2Levels 5-10 · GUIDELINE
AC16HP112 (15d8+45) To-hit+7Save DC14

Fight in paired files, always with a partner at the next shoulder. Two Fighters pincer a target, each granting the other advantage. Throw hatchets on the approach, then close and saw the target down.

Tier 3Levels 11-15 · GUIDELINE
AC18HP185 (24d8+72) To-hit+8Save DC16

Run them as the disciplined core of the boar-host, filling the gaps the Barbarians open. They hold the flanks and grind isolated targets. Never a solo threat; their whole value is the ally always within 5 feet.

Put Boar Fighter on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Boar Fighter?

At its native Tier 1 it is CR 2 (450 XP). Scale the AC, HP, to-hit, and save DC to the Tier 2 or Tier 3 line for tougher fights.

How does Boar Fighter fight alongside the rest of the Army of Caledonian Boar?

It is the disciplined core, fighting in pairs to flank. It fills gaps the Barbarians open, shoves enemies to expose flanks for allies, and relies on always having a boarfolk within 5 feet to earn advantage.

Why does the Boar Fighter get three attacks at only CR 2?

Its twin-hatchet style stacks an extra light attack onto its Multiattack, but each hatchet is a small 1d6 weapon, so its total damage stays inside the Tier 1 band. The many small hits reward flanking rather than raw power.

Tell Us How It Ran

Played Boar Fighter at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.