Boar Fighter
twin-hatchet skirmisher of the boar-host's cutting edge
Boar Fighter — The Encounter
twin-hatchet skirmisher of the boar-host's cutting edge · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Boar Fighter
Fighters are the working core of the Army of Caledonian Boar, the disciplined middle between the reckless Barbarians and the anchoring Defenders. They fight in paired files, and their twin hatchets are meant for the press of bodies, where a great axe cannot swing. A Fighter's whole craft is the flank: it slips to a foe's blind side, shoves an enemy off balance so a warband-mate can slide in, and rains three quick chops before the target can turn. Left to itself a Fighter is merely competent; woven into the host, with allies always at the next shoulder, it becomes a butcher's saw with a thousand teeth. Most of the boar-warriors a survivor remembers were Fighters.
Run Boar Fighter in Sixty Seconds
- Three attacks a turn thanks to the twin hatchets, each a light quick chop.
- Keep an ally adjacent Flanking Instinct gives advantage whenever a boarfolk shares the target.
- Shove Aside as a bonus knocks a foe sideways to open a flank for the warband.
- It throws hatchets at 20/60 ft. on the approach before it closes.
- When bloodied it slides to a fresh flank rather than standing to die alone.
Boar Fighter
Medium humanoid (boarfolk), neutral
CR 2 · 450 XP · GUIDELINETwo-Axe Style. When the Fighter takes the Attack action with its hatchets, it makes one extra hatchet attack as part of the same action (included in Multiattack).
Flanking Instinct. The Fighter has advantage on melee attacks against a creature if at least one of the Fighter's boarfolk allies is within 5 feet of that creature and not incapacitated.
Actions
Multiattack. The Fighter makes three Boarding Hatchet attacks.
Boarding Hatchet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Boarding Hatchet (Thrown). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bonus Actions & Reactions
Shove Aside (Bonus). The Fighter attempts to shove one creature within 5 feet 5 feet to one side (DC 13 Strength save), opening a flank for an ally.
A wiry boarfolk in spiked plate crouches low, a bloodied boarding hatchet in each hand, weight already shifting to the next kill.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Get it beside an ally and a target so Flanking Instinct triggers, then throw three hatchet chops. Use Shove Aside to open a lane for a warband-mate. It skirmishes; it does not stand and trade alone.
Fight in paired files, always with a partner at the next shoulder. Two Fighters pincer a target, each granting the other advantage. Throw hatchets on the approach, then close and saw the target down.
Run them as the disciplined core of the boar-host, filling the gaps the Barbarians open. They hold the flanks and grind isolated targets. Never a solo threat; their whole value is the ally always within 5 feet.
Put Boar Fighter on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Boar Fighter?
At its native Tier 1 it is CR 2 (450 XP). Scale the AC, HP, to-hit, and save DC to the Tier 2 or Tier 3 line for tougher fights.
How does Boar Fighter fight alongside the rest of the Army of Caledonian Boar?
It is the disciplined core, fighting in pairs to flank. It fills gaps the Barbarians open, shoves enemies to expose flanks for allies, and relies on always having a boarfolk within 5 feet to earn advantage.
Why does the Boar Fighter get three attacks at only CR 2?
Its twin-hatchet style stacks an extra light attack onto its Multiattack, but each hatchet is a small 1d6 weapon, so its total damage stays inside the Tier 1 band. The many small hits reward flanking rather than raw power.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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