Boar Paladin
plate-clad tusk-champion of the Great Boar's war-oath
Boar Paladin — The Encounter
plate-clad tusk-champion of the Great Boar's war-oath · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Boar Paladin
Chosen at the sacred wallow where the Great Boar first bled, the Paladin swears an oath older than the clans it commands: to stand last on the field and first in the charge. Its plate is forged from the shields of enemies broken in single combat, and the skull-mask on its helm is said to be that of a rival champion it slew before it could speak the oath aloud. Where the Paladin plants its hooves, the Army of Caledonian Boar wheels and reforms; a single bellow rights a routed flank. The host does not follow a general so much as a promise made flesh, and the Paladin has never once broken faith. When it falls, tradition holds the whole warband falls silent, then charges.
Run Boar Paladin in Sixty Seconds
- Open with the charge then Brute Momentum adds 2d8 if it moved 10 ft. straight in.
- It cannot be frightened and neither can any boarfolk within 10 ft. of it.
- When an ally is hit use Oath-Guard to raise their AC by 3 and maybe negate the hit.
- When bloodied spend Rally the Herd to yank the warband back around it and Trample the softest target.
- Roar on recharge hits every enemy in 20 ft. for radiant and heals the herd 10 temp HP.
Boar Paladin
Medium humanoid (boarfolk), lawful neutral
CR 11 · 7,200 XP · GUIDELINEOath of the Great Boar. The Boar Paladin and any allied boarfolk within 10 feet cannot be frightened, and have advantage on saving throws against being charmed.
Warband Champion. While at least one allied member of the Army of Caledonian Boar is within 30 feet, the Paladin's weapon attacks deal an extra 7 (2d6) radiant damage (included below).
Brute Momentum. If the Paladin moves at least 10 feet straight toward a target before a melee attack, that attack deals an extra 9 (2d8) bludgeoning damage on a hit.
Actions
Multiattack. The Paladin makes two Spiked Flail attacks.
Spiked Flail. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) bludgeoning damage plus 7 (2d6) radiant damage, and the target must succeed on a DC 16 Strength save or be knocked prone.
Oathbound Roar (Recharge 5-6). The Paladin bellows the war-oath. Each enemy within 20 feet must make a DC 16 Wisdom save, taking 27 (6d8) radiant damage on a failure, or half as much on a success. Allied boarfolk that hear the roar gain 10 temporary hit points.
Bonus Actions & Reactions
Oath-Guard (Reaction). When an allied boarfolk the Paladin can see within 10 feet is hit by an attack, the Paladin adds 3 to that ally's AC against the triggering attack, possibly causing it to miss.
Legendary Actions (3/Round)
Flail Sweep. The Paladin makes one Spiked Flail attack.
Rally the Herd (Costs 2 Actions). Each allied boarfolk within 30 feet may use its reaction to move up to half its speed toward the Paladin without provoking opportunity attacks.
Trample. The Paladin moves up to half its speed; the first creature it passes must succeed on a DC 16 Strength save or take 9 (2d8) bludgeoning damage and be knocked prone.
A tusked warlord sheathed in silvered plate, hoisting a flail the size of a war-banner, the Paladin is the living oath of the boar-host.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Scale down as a lone champion the party meets early: open with Spiked Flail on the nearest fighter and roar only if surrounded. Keep it standing between the party and any weaker boarfolk it protects.
Lead a small warband; use Oath-Guard to keep a wounded ally alive, then charge with Brute Momentum. Save Oathbound Roar for when three or more enemies cluster.
The centerpiece boss of the boar-host: kill-priority is whoever threatens its allies. Multiattack the biggest threat, spend legendary actions on Flail Sweep and Trample, and call Rally the Herd to collapse the warband around a downed target. It fights to the last hoof, never solo when the herd still stands.
Put Boar Paladin on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Boar Paladin?
At its native Tier 3 it is CR 11 (7,200 XP). Scale the AC, HP, to-hit, and save DC to the Tier 1 or Tier 2 lines to drop it to roughly CR 2 or CR 6.
How does Boar Paladin fight alongside the rest of the Army of Caledonian Boar?
It is the champion the host forms around. Its Warband Champion trait rewards keeping boarfolk near, Oath-Guard shields them, and Rally the Herd repositions the whole warband, so run it in the thick of its own troops rather than dueling alone.
Is the Boar Paladin's radiant damage holy magic?
Frame it as the force of a sworn oath made manifest, not divine casting. It carries no spellcasting implements in the render, so the radiant damage is oath-fury rather than prepared spells.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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