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Boar Paladin — Army of Caledonian Boar token & 5e stat block by Clay Cyanide

Boar Paladin

Army of Caledonian Boar

plate-clad tusk-champion of the Great Boar's war-oath

CR11
AC19
HP209
TypeMedium humanoid (boarfolk)

Boar Paladin — The Encounter

plate-clad tusk-champion of the Great Boar's war-oath · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Boar Paladin

Chosen at the sacred wallow where the Great Boar first bled, the Paladin swears an oath older than the clans it commands: to stand last on the field and first in the charge. Its plate is forged from the shields of enemies broken in single combat, and the skull-mask on its helm is said to be that of a rival champion it slew before it could speak the oath aloud. Where the Paladin plants its hooves, the Army of Caledonian Boar wheels and reforms; a single bellow rights a routed flank. The host does not follow a general so much as a promise made flesh, and the Paladin has never once broken faith. When it falls, tradition holds the whole warband falls silent, then charges.

Run Boar Paladin in Sixty Seconds

Boar Paladin

Medium humanoid (boarfolk), lawful neutral

CR 11 · 7,200 XP · GUIDELINE
AC 19 (full plate and boar-helm) HP 209 (22d8+110) Speed 30 ft.
STR20+5
DEX11+0
CON20+5
INT11+0
WIS15+2
CHA16+3
SavesCon +9, Wis +6, Cha +7
SkillsAthletics +9, Intimidation +7
Immfrightened
Sensespassive Perception 12
LanguagesCommon, Giant

Oath of the Great Boar. The Boar Paladin and any allied boarfolk within 10 feet cannot be frightened, and have advantage on saving throws against being charmed.

Warband Champion. While at least one allied member of the Army of Caledonian Boar is within 30 feet, the Paladin's weapon attacks deal an extra 7 (2d6) radiant damage (included below).

Brute Momentum. If the Paladin moves at least 10 feet straight toward a target before a melee attack, that attack deals an extra 9 (2d8) bludgeoning damage on a hit.

Actions

Multiattack. The Paladin makes two Spiked Flail attacks.

Spiked Flail. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) bludgeoning damage plus 7 (2d6) radiant damage, and the target must succeed on a DC 16 Strength save or be knocked prone.

Oathbound Roar (Recharge 5-6). The Paladin bellows the war-oath. Each enemy within 20 feet must make a DC 16 Wisdom save, taking 27 (6d8) radiant damage on a failure, or half as much on a success. Allied boarfolk that hear the roar gain 10 temporary hit points.

Bonus Actions & Reactions

Oath-Guard (Reaction). When an allied boarfolk the Paladin can see within 10 feet is hit by an attack, the Paladin adds 3 to that ally's AC against the triggering attack, possibly causing it to miss.

Legendary Actions (3/Round)

Flail Sweep. The Paladin makes one Spiked Flail attack.

Rally the Herd (Costs 2 Actions). Each allied boarfolk within 30 feet may use its reaction to move up to half its speed toward the Paladin without provoking opportunity attacks.

Trample. The Paladin moves up to half its speed; the first creature it passes must succeed on a DC 16 Strength save or take 9 (2d8) bludgeoning damage and be knocked prone.

A tusked warlord sheathed in silvered plate, hoisting a flail the size of a war-banner, the Paladin is the living oath of the boar-host.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC16HP55 (7d8+21) To-hit+5Save DC13

Scale down as a lone champion the party meets early: open with Spiked Flail on the nearest fighter and roar only if surrounded. Keep it standing between the party and any weaker boarfolk it protects.

Tier 2Levels 5-10 · GUIDELINE
AC17HP130 (17d8+51) To-hit+7Save DC15

Lead a small warband; use Oath-Guard to keep a wounded ally alive, then charge with Brute Momentum. Save Oathbound Roar for when three or more enemies cluster.

Tier 3Levels 11-15 · NATIVE
AC19HP209 (22d8+110) To-hit+9Save DC16

The centerpiece boss of the boar-host: kill-priority is whoever threatens its allies. Multiattack the biggest threat, spend legendary actions on Flail Sweep and Trample, and call Rally the Herd to collapse the warband around a downed target. It fights to the last hoof, never solo when the herd still stands.

Put Boar Paladin on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Boar Paladin?

At its native Tier 3 it is CR 11 (7,200 XP). Scale the AC, HP, to-hit, and save DC to the Tier 1 or Tier 2 lines to drop it to roughly CR 2 or CR 6.

How does Boar Paladin fight alongside the rest of the Army of Caledonian Boar?

It is the champion the host forms around. Its Warband Champion trait rewards keeping boarfolk near, Oath-Guard shields them, and Rally the Herd repositions the whole warband, so run it in the thick of its own troops rather than dueling alone.

Is the Boar Paladin's radiant damage holy magic?

Frame it as the force of a sworn oath made manifest, not divine casting. It carries no spellcasting implements in the render, so the radiant damage is oath-fury rather than prepared spells.

Tell Us How It Ran

Played Boar Paladin at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.