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Darm — Colony of Barnakol token & 5e stat block by Clay Cyanide

Darm

Colony of Barnakol

single-clawed flying snatcher of the colony

CR5
AC15
HP99
TypeMedium monstrosity

Darm — The Encounter

single-clawed flying snatcher of the colony · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Darm

Darm is the Colony of Barnakol's talon from above, the member that takes prey off the deck entirely. Where Kizaht drags captives sideways into the swarm, Darm simply lifts them away. Its single great claw is grown for one purpose: to close on a body and bear it skyward, beyond the reach of friends and weapons both. Crews tell of comrades plucked from the rail mid-shout and dropped, broken, into the sea, or carried back to the colony's nest to be hung in the brine. The barnacles ridging its claw mark each lifting. Slow on its feet but tireless on the wing, Darm waits for the swarm to break a formation, then drops into the gap and chooses what to carry off.

Run Darm in Sixty Seconds

Darm

Medium monstrosity, chaotic evil

CR 5 · 1,800 XP · GUIDELINE
AC 15 (beetle carapace) HP 99 (13d8+39) Speed 20 ft., fly 40 ft.
STR17+3
DEX15+2
CON16+3
INT6-2
WIS12+1
CHA6-2
SavesStr +6, Con +6
SkillsAthletics +6, Perception +4
Resistcold
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands the Colony's chittering cant but cannot speak

Snatch and Lift (signature). On a hit with its Great Claw against a creature one size smaller, Darm can grapple it (escape DC 14) and fly off carrying it. While carried, the creature is restrained; if Darm takes it above 10 ft. and later drops it, the victim takes falling damage.

Hovering Flyer. Darm can hover, and it doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Multiattack. Darm makes one Great Claw attack and one Mandible attack.

Great Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage, and the target is grappled (escape DC 14) if it is Medium or smaller and Darm has no creature already grappled.

Mandible. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage.

A barnacle-encrusted flying beetle-thing with crusted folded wings and one disproportionate pincer-claw poised to seize.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (7d8+14) To-hit+4Save DC12

Swoop on an isolated, lightly armored target, grab with the Great Claw, and lift it away from its allies. Carry it over open water or a drop, then release. Stay airborne and out of melee reach.

Tier 2Levels 5-10 · NATIVE
AC15HP99 (13d8+39) To-hit+6Save DC14

Open by snatching the caster the swarm has separated and flying them out of the fight. Hover beyond reach while the party scrambles to help. When bloodied, drop your captive from height and disengage rather than getting pinned.

Tier 3Levels 11-15 · GUIDELINE
AC17HP168 (24d8+60) To-hit+8Save DC16

Fight as a flight, never alone: pair with the ground colony so it isolates a target, then lift the chosen body away. Strand casters above the swarm. When bloodied, drop the captive into the horde and climb out of reach.

Put Darm on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Darm?

Darm is CR 5 (1,800 XP) at its native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) numbers for scaling.

How does Darm fight alongside the rest of the Colony of Barnakol?

It is the swarm's aerial abductor. After the ground colony isolates a target, Darm swoops in, snatches them up, and carries them away from their allies, often to drop them or strand them above the horde.

Can it carry anyone?

It can snatch and lift creatures one size smaller than itself, so Medium and smaller characters are at risk. Larger creatures can still be clawed but not carried off.

Tell Us How It Ran

Played Darm at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.