Juvaneth
low-crouching ambusher of the brine-horde
Juvaneth — The Encounter
low-crouching ambusher of the brine-horde · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Juvaneth
Juvaneth is the Colony of Barnakol's pounce, the member that closes the distance no one else can. It lurks at the swarm's edge, half-buried in wrack and barnacle, feeling the deck through its feet, and when a target strays it crosses the gap in a single leap and bears them down. Its long curved claws are made to catch a falling body and finish it before it can rise. The colony loves it on broken ground and rigging, where it climbs and springs from above into the soft center of a crew. Alone it is a fast killer; among the swarm, with allies pressing close, it is a certainty, every leap landing true while the horde flows in behind.
Run Juvaneth in Sixty Seconds
- It leaps and drops you a 20-ft. pounce forces DC 15 Strength or prone, then a free bonus claw.
- It wants a wingman a colony ally within 5 ft. gives it advantage via Pack Tactics.
- Ten-foot reach the scythe-claws strike from outside normal melee, so spacing won't save you.
- Stand and brace succeeding the prone save denies it the bonus attack entirely.
- Deny the run-up tight quarters or difficult terrain rob it of the straight 20-ft. pounce line.
Juvaneth
Medium monstrosity, chaotic evil
CR 5 · 1,800 XP · GUIDELINEPounce (signature). If Juvaneth moves at least 20 ft. straight toward a creature and hits it with a Scythe-Claw on the same turn, the target must succeed on a DC 15 Strength save or be knocked prone. If prone, Juvaneth can make one Scythe-Claw attack against it as a bonus action.
Pack Tactics. Juvaneth has advantage on an attack roll against a creature if at least one colony ally is within 5 ft. of it.
Actions
Multiattack. Juvaneth makes two Scythe-Claw attacks.
Scythe-Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) slashing damage.
A coiled, low-slung predator with two sweeping scythe-claws held wide, antennae trailing as it gathers to spring.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Pounce a back-line target to knock them prone, then take the bonus claw on the downed foe. Stay near a colony ally for advantage. Leap away and re-pounce a fresh target rather than getting surrounded.
Open with a 20-ft. Pounce onto an isolated caster, prone them, and slam the bonus attack home. Keep an ally adjacent for Pack Tactics. When bloodied, spring out of the cluster and pick a new pounce target from range.
Fight as the swarm's leaper, never solo: pounce in waves with other colony members so each landing has Pack Tactics. Prone and pin casters for the horde. When bloodied, keep springing between targets so the swarm always has a downed victim to feast on.
Put Juvaneth on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Juvaneth?
Juvaneth is CR 5 (1,800 XP) at its native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) numbers for scaling to your table.
How does Juvaneth fight alongside the rest of the Colony of Barnakol?
It is the swarm's pouncer. It leaps the gap into isolated targets, knocks them prone, and pins them while colony allies press in for Pack Tactics advantage and the horde overruns the downed.
How do I shut down its pounce?
Take away the straight 20-ft. run-up with tight spaces or difficult terrain, and brace against the prone save. Without the leap-and-prone combo, it loses its bonus attack and much of its threat.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Juvaneth at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment