Rebhem
moth-winged harrier of the barnacle swarm
Rebhem — The Encounter
moth-winged harrier of the barnacle swarm · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Rebhem
Rebhem is the Colony of Barnakol's harrier, the wing that breaks a formation before the brutes arrive. It drops from the dark with a thunder of moth-wings, scatters the rank it lands among, and is gone before the spears come up. The colony uses it to soften a deck: a single beat of Rebhem's wings sends sailors sprawling, and into that confusion the swarm pours. Its long blade is for the casters and captains it picks from the chaos, struck at reach so its taloned feet never need to settle. Where Visgor hunts the lone straggler, Rebhem hunts the cluster, blowing it apart so the rest of Barnakol can feed on the pieces.
Run Rebhem in Sixty Seconds
- It opens by scattering you Wing Buffet is a bonus action, DC 14 Strength or prone and shoved 10 ft.
- Then it leaves it gets free movement after the buffet and ignores opportunity attacks via Flyby.
- Reach blade it cuts at 10 ft., so the prone caster it just knocked down is still in danger.
- Stand and brace succeeding the Strength save keeps your line intact against the swarm.
- Ground or pin it deny the air and the whole knock-down-and-fly loop collapses.
Rebhem
Medium monstrosity, chaotic evil
CR 5 · 1,800 XP · GUIDELINEWing Buffet (signature). As a bonus action, Rebhem beats its wings; each creature within 5 ft. must succeed on a DC 14 Strength save or be pushed 10 ft. and knocked prone. Rebhem can then fly up to half its speed without provoking opportunity attacks.
Flyby. Rebhem doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Multiattack. Rebhem makes two attacks: one with its Blade-Arm and one with its Talons.
Blade-Arm. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8+3) slashing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage.
A poised winged hunter on one taloned foot, twin feathered antennae sweeping back, one arm drawn out into a long curved cutting blade.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Fly into a clustered group, Wing Buffet to knock them prone, then peel away without provoking. Slash a prone caster with the Blade-Arm. Stay airborne and keep scattering formations for the swarm.
Open by diving into the tightest cluster, Wing Buffet to prone and shove, then Multiattack the downed caster at reach. Use the free movement to fly clear. When bloodied, harry from above and let the ground colony exploit the prone.
Fight as a flight, never alone: time Wing Buffets with the brutes' charges to keep the line scattered and prone. Cut down whoever stands back up. When bloodied, stay high and keep blowing the party apart so the swarm overruns the openings.
Put Rebhem on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Rebhem?
Rebhem is CR 5 (1,800 XP) at its native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) stat lines for scaling.
How does Rebhem fight alongside the rest of the Colony of Barnakol?
It is the swarm's disruptor. It dives into tight formations, knocks the cluster prone with Wing Buffet, and flies clear, opening the line so the brutes, spinners, and reapers of Barnakol can flood in.
How is it different from Visgor?
Visgor hunts isolated stragglers with diving slashes; Rebhem targets clusters, using wing buffets to scatter and prone whole groups for the rest of the colony to exploit.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Rebhem at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment