Visgor
winged razor-skirmisher of the brine-swarm
Visgor — The Encounter
winged razor-skirmisher of the brine-swarm · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Visgor
Visgor is the Colony of Barnakol's wind, the part of the horde that never touches the deck for long. While the brutes break the line and the spinners bind it, Visgor circles overhead and falls upon the stragglers, the runners, the wounded carried to the rear. Coastal watchmen learned to fear the moth-shadow that crosses the moon and is gone before the warning is shouted. The barnacles along its wing-roots whisper in the colony's chittering cant, marking which prey has slipped the swarm; then Visgor dives. It will not stand and fight, for that is the brutes' work. It cuts, lifts away on the seawind, and chooses again.
Run Visgor in Sixty Seconds
- It hits then leaves Flyby means no opportunity attack, so it dances out of your reach every turn.
- Diving doubles the threat a 20-ft. straight dive adds 2d8, so it loves open air above your back line.
- It hunts stragglers protect isolated casters and the wounded, that's who it dives.
- Ground it a net, a held action, or any way to deny flight strips its whole game.
- Ready ranged fire punish it on the dive, because it won't sit still for melee.
Visgor
Medium monstrosity, chaotic evil
CR 5 · 1,800 XP · GUIDELINEFlyby (signature). Visgor doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Dive Slash. If Visgor flies at least 20 ft. straight toward a target before a Talon hit, the attack deals an extra 9 (2d8) slashing damage.
Actions
Multiattack. Visgor makes two Talon attacks.
Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
A lithe, barnacle-flecked flyer poised on one foot, broad moth-wings spread, its slender arms ending in curved cutting talons.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Dive on the squishiest back-line target for the bonus slash, then fly out without provoking. Pick off whoever the warband has separated. Never land in the melee; keep choosing fresh targets each round.
Open with a 20-ft. dive onto a caster or archer for Dive Slash, Multiattack, then Flyby out of reach. Harry the flanks the colony's brutes have exposed. When bloodied, climb high and keep hit-and-running rather than trading blows.
Fight as a flight, never alone: pair with other winged colony members to dive the back line in waves. Strip the casters and healers the ground horde can't reach. When bloodied, peel off and re-dive; the swarm punishes anyone who chases you.
Put Visgor on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Visgor?
Visgor is CR 5 (1,800 XP) at its native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) numbers so it can scale to your table.
How does Visgor fight alongside the rest of the Colony of Barnakol?
It is the swarm's aerial skirmisher. While ground members break and bind the front, Visgor dives on the back line, kills stragglers and casters, then flies clear, refusing to be pinned down.
How do I stop the hit-and-run?
Take away the air. Readied ranged attacks, restraining effects, or denying it a straight dive line all blunt the Flyby-and-Dive Slash loop that makes it dangerous.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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