Akzeritham
sword-herald of the host, wings of grasping hands
Akzeritham — The Encounter
sword-herald of the host, wings of grasping hands · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Akzeritham
Akzeritham flies at the spearhead of the Cult of Metatron, the first herald to fall upon a marked foe. The cult holds that its sword does not kill but carries out sentence, and the wing of hands behind it belongs to the host that bore witness. In battle it dives from height, blade lifted to pronounce the verdict before it strikes, then climbs again on a hundred clawing palms to choose the next condemned. The other heralds of the flock take their cue from its descent, folding in around whatever it has marked. Left alone it is merely a strong swordsman; among the host it is the signal that judgment has begun.
Run Akzeritham in Sixty Seconds
- Kill-priority it marks targets for the flock, so it dies before the rest pile on, but only if you can reach it in the air.
- Open with a 20-foot dive for the Diving Herald bonus radiant damage on the weakest PC.
- When bloodied climb out of melee reach and keep diving rather than standing and trading.
- Three ways to run it aerial assassin diving the back line, anchor of a winged charge, or a harrier that marks and retreats for the host to swarm.
Akzeritham
Medium celestial, lawful neutral
CR 6 · 2,300 XP · GUIDELINEHand-Borne Flight. Akzeritham's wings are a fan of grasping hands. Opportunity attacks made against it by creatures it has hit since its last turn are made with disadvantage.
Diving Herald. If Akzeritham moves at least 20 feet straight toward a target before a melee attack, the attack deals an extra 9 (2d8) radiant damage on a hit.
Actions
Multiattack. Akzeritham makes two Verdict Sword attacks.
Verdict Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.
Bonus Actions & Reactions
Rebuking Grasp. When a creature within 5 feet hits Akzeritham, the wing-hands seize it; that creature must succeed on a DC 14 Strength saving throw or be pushed 10 feet away.
A scarred warrior in mismatched plate who raises a glowing sword skyward, lifted by broad wings woven from countless grasping hands.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Dive on the most exposed hero, mark it with the glowing sword, and let the rest of the flock pile in. Stay airborne between strikes. Fight as a winged pack, never as a lone duelist.
Open with a Diving Herald charge into the squishiest target, then hover and trade blows while wingmates converge. Use Rebuking Grasp to fling melee attackers off and keep the dive lanes open. It leads the host's air assault but relies on the warband to finish kills.
Spearhead repeated dive-and-climb runs while the heavier heralds and Vyshanti hold the center. Concentrate marks on one hero so the flight can drop it together. Always fight as part of the host, never solo.
Put Akzeritham on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Akzeritham?
Native Challenge Rating 6 (2,300 XP) at Tier 2. Tier 1 (~CR 2) and Tier 3 (~CR 11) stat lines are provided to match your party's level.
How does Akzeritham fight alongside the rest of the Cult of Metatron?
It is the flock's spearhead. It dives to mark a target and the other hand-winged heralds and swordsmen converge to finish it. It is rank-and-file elite, not a boss; field it with at least two more cultists.
Are the wings actually made of hands?
Yes. The wings are a fan of grasping celestial hands, reflected in Hand-Borne Flight and Rebuking Grasp. Mechanically it flies and shoves; it is an SRD celestial, not a proprietary creature.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Akzeritham at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment