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Zedekiah — Cult of Metatron token & 5e stat block by Clay Cyanide

Zedekiah

Cult of Metatron

horned maul-bearer, wingless enforcer of the flock

CR6
AC16
HP127
TypeMedium celestial

Zedekiah — The Encounter

horned maul-bearer, wingless enforcer of the flock · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Zedekiah

Zedekiah is the wingless arm of the Cult of Metatron, the enforcer sent in on foot where the flying heralds cannot press. The cult teaches that some sentences must be carried out by weight rather than light, and so it swings its maul to break the standing and leave them prone before the verdict-bringers descend. It guards the cult's relics and ledgers on the ground, planting itself in doorways and breaches no wing can cover. Where the host darkens the sky with grasping hands, Zedekiah holds the earth beneath them, smashing any who would flee upward into the waiting flight.

Run Zedekiah in Sixty Seconds

Zedekiah

Medium celestial, lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (plated legs, layered greaves, bound forearms) HP 127 (15d8+60) Speed 30 ft.
STR19+4
DEX12+1
CON18+4
INT10+0
WIS14+2
CHA13+1
SavesSTR +7, CON +7
SkillsAthletics +7, Intimidation +4
Resistradiant
Immcharmed, frightened
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCelestial, Common

Crushing Sentence. When Zedekiah scores a critical hit, or hits a creature that is prone, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.

Unbowed. Zedekiah has advantage on saving throws against being knocked prone or moved against its will.

Actions

Multiattack. Zedekiah makes two Heavy Maul attacks.

Heavy Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) bludgeoning damage plus 4 (1d8) radiant damage.

Bonus Actions & Reactions

Overbearing Blow. Immediately after it hits with a Heavy Maul, Zedekiah can force the target to make a DC 15 Strength saving throw or be knocked prone.

A horned, half-armored brute resting a great two-handed maul on one shoulder, chain wound around bare forearms scarred by old wounds.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP50 (8d8+14) To-hit+4Save DC12

Wade to the front line and knock one hero prone so the winged heralds can dive on it. Block the chokepoint the flock funnels enemies into. Hold ground with the warband; do not chase.

Tier 2Levels 5-10 · NATIVE
AC16HP127 (15d8+60) To-hit+7Save DC15

Open by knocking the toughest melee target prone with Overbearing Blow, then crit-fish for the Crushing Sentence stun. Stand in the gap so airborne cultists keep the high ground. It anchors the line while the host swarms; it is not meant to fight alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP195 (18d10+90) To-hit+9Save DC16

Plant in the breach and stun-lock whoever tries to break the cult's formation. Knock fliers' targets prone for the heralds and Vyshanti to exploit. Always part of the warband's wall, never a lone bruiser.

Put Zedekiah on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Zedekiah?

Native Challenge Rating 6 (2,300 XP) at Tier 2. Tier 1 (~CR 2) and Tier 3 (~CR 11) numbers are included to scale to your table.

How does Zedekiah fight alongside the rest of the Cult of Metatron?

It is the ground enforcer. While the hand-winged heralds attack from the air, Zedekiah knocks foes prone and holds the line so they cannot escape upward. Field it with fliers; it is an elite, not a solo boss.

Why does it have no wings when the others fly?

Zedekiah is the cult's earthbound arm by design, built to deny ground and chokepoints. It is an SRD celestial reflavored as a wingless enforcer; mechanically it is a heavy-hitting prone-and-stun bruiser.

Tell Us How It Ran

Played Zedekiah at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.