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Zemeldran — Cult of Metatron token & 5e stat block by Clay Cyanide

Zemeldran

Cult of Metatron

crowned standard-bearer, broad-winged voice of the host

CR6
AC17
HP110
TypeMedium celestial

Zemeldran — The Encounter

crowned standard-bearer, broad-winged voice of the host · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Zemeldran

Zemeldran is the voice of the Cult of Metatron, the crowned herald who pronounces aloud the sentence the great eye records in silence. It rarely strikes first; instead it spreads its enormous wings over the flock and names the condemned, and every blade of the host burns hotter for that target. The cult treats its word as law made manifest, and the heralds will not break formation while it still speaks. When a brother falls, Zemeldran's voice steadies the rest, pouring borrowed strength into the next to step forward. Cut off from the flock it can guard, the standard-bearer is only a glaive and a crown.

Run Zemeldran in Sixty Seconds

Zemeldran

Medium celestial, lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 17 (ornate ceremonial plate) HP 110 (13d8+52) Speed 30 ft., fly 60 ft.
STR16+3
DEX14+2
CON18+4
INT13+1
WIS17+3
CHA18+4
SavesWIS +6, CHA +7
SkillsPerception +6, Religion +4
Resistradiant
Immcharmed, frightened
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCelestial, Common

Voice of the Host. Allied cultists within 30 feet of Zemeldran have advantage on saving throws against being charmed or frightened, and deal an extra 2 (1d4) radiant damage with their weapon attacks.

Spreading Wings. Zemeldran's outstretched wings of hands grant half cover to allied cultists within 5 feet of it.

Actions

Multiattack. Zemeldran makes two Radiant Glaive attacks.

Radiant Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.

Pronounce Judgment (Recharge 5-6). Zemeldran designates one creature it can see within 60 feet. Until the start of its next turn, the first time each allied cultist hits that creature, the attack deals an extra 7 (2d6) radiant damage.

Bonus Actions & Reactions

Rally the Flock. When an allied cultist within 30 feet is reduced to 0 hit points, Zemeldran can grant another allied cultist within 30 feet 9 (2d8) temporary hit points.

A crowned herald standing with arms folded and vast hand-woven wings spread wide, radiating the calm authority of one who speaks the host's verdict aloud.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP44 (8d8+8) To-hit+4Save DC12

Hang behind the heralds and call a target with Pronounce Judgment so the flock focuses fire. Keep allies under its wings for cover. Never lead the charge; it buffs, the host kills.

Tier 2Levels 5-10 · NATIVE
AC17HP110 (13d8+52) To-hit+6Save DC14

Open with Pronounce Judgment on the party's anchor, then keep cultists in its 30-foot aura for the radiant and fear ward. Use Rally the Flock to refill a herald after a kill. It is the warband's force multiplier, not a front-liner; protect it.

Tier 3Levels 11-15 · GUIDELINE
AC18HP175 (18d10+76) To-hit+8Save DC16

Mark a new target every time Pronounce Judgment recharges and keep the host clustered for the buff. Reaching glaive lets it punish anyone who slips past the line. Always fight surrounded by the flock; it is a support elite, never solo.

Put Zemeldran on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Zemeldran?

Native Challenge Rating 6 (2,300 XP) at Tier 2. Tier 1 (~CR 2) and Tier 3 (~CR 11) numbers let you scale it to your party.

How does Zemeldran fight alongside the rest of the Cult of Metatron?

It is the host's force multiplier. It names a target for the flock to focus, hardens nearby cultists against fear, and revives the line's momentum when one falls. It is a support elite and should always have heralds around it.

Does it cast spells?

No. Its buffs are battlefield-leader abilities, not spellcasting. Voice of the Host and Pronounce Judgment are an SRD-style commander kit on a celestial standard-bearer.

Tell Us How It Ran

Played Zemeldran at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.