Zemeldran
crowned standard-bearer, broad-winged voice of the host
Zemeldran — The Encounter
crowned standard-bearer, broad-winged voice of the host · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Zemeldran
Zemeldran is the voice of the Cult of Metatron, the crowned herald who pronounces aloud the sentence the great eye records in silence. It rarely strikes first; instead it spreads its enormous wings over the flock and names the condemned, and every blade of the host burns hotter for that target. The cult treats its word as law made manifest, and the heralds will not break formation while it still speaks. When a brother falls, Zemeldran's voice steadies the rest, pouring borrowed strength into the next to step forward. Cut off from the flock it can guard, the standard-bearer is only a glaive and a crown.
Run Zemeldran in Sixty Seconds
- Kill-priority very high; its aura and judgment make the whole flock hit harder, so silence the voice early.
- Open with Pronounce Judgment on your tank, then it shelters allies under its wings.
- When bloodied retreat into the formation and keep buffing rather than swinging the glaive.
- Three ways to run it rear-line buffer naming kill targets, mobile banner sheltering the host, or a glaive-reach support that punishes flankers.
Zemeldran
Medium celestial, lawful neutral
CR 6 · 2,300 XP · GUIDELINEVoice of the Host. Allied cultists within 30 feet of Zemeldran have advantage on saving throws against being charmed or frightened, and deal an extra 2 (1d4) radiant damage with their weapon attacks.
Spreading Wings. Zemeldran's outstretched wings of hands grant half cover to allied cultists within 5 feet of it.
Actions
Multiattack. Zemeldran makes two Radiant Glaive attacks.
Radiant Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.
Pronounce Judgment (Recharge 5-6). Zemeldran designates one creature it can see within 60 feet. Until the start of its next turn, the first time each allied cultist hits that creature, the attack deals an extra 7 (2d6) radiant damage.
Bonus Actions & Reactions
Rally the Flock. When an allied cultist within 30 feet is reduced to 0 hit points, Zemeldran can grant another allied cultist within 30 feet 9 (2d8) temporary hit points.
A crowned herald standing with arms folded and vast hand-woven wings spread wide, radiating the calm authority of one who speaks the host's verdict aloud.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Hang behind the heralds and call a target with Pronounce Judgment so the flock focuses fire. Keep allies under its wings for cover. Never lead the charge; it buffs, the host kills.
Open with Pronounce Judgment on the party's anchor, then keep cultists in its 30-foot aura for the radiant and fear ward. Use Rally the Flock to refill a herald after a kill. It is the warband's force multiplier, not a front-liner; protect it.
Mark a new target every time Pronounce Judgment recharges and keep the host clustered for the buff. Reaching glaive lets it punish anyone who slips past the line. Always fight surrounded by the flock; it is a support elite, never solo.
Put Zemeldran on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Zemeldran?
Native Challenge Rating 6 (2,300 XP) at Tier 2. Tier 1 (~CR 2) and Tier 3 (~CR 11) numbers let you scale it to your party.
How does Zemeldran fight alongside the rest of the Cult of Metatron?
It is the host's force multiplier. It names a target for the flock to focus, hardens nearby cultists against fear, and revives the line's momentum when one falls. It is a support elite and should always have heralds around it.
Does it cast spells?
No. Its buffs are battlefield-leader abilities, not spellcasting. Voice of the Host and Pronounce Judgment are an SRD-style commander kit on a celestial standard-bearer.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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