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Angela — Daughters of Lilith token & 5e stat block by Clay Cyanide

Angela

Daughters of Lilith

taloned night-stalker of Lilith's first brood

CR6
AC16
HP120
TypeMedium fiend

Angela — The Encounter

taloned night-stalker of Lilith's first brood · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Angela

They name her among the first taloned daughters Lilith loosed upon sleeping camps. Angela hunts the edges of the warband's advance, marking sentries and lone watchmen for the claws of her sisters. She does not hold ground; she clears it, diving on torchbearers and standard-bearers so the brood behind her meets a blinded foe. Where she lands, charm and darkness follow, and the column she stalks wakes already halved. The grimoires warn that to glimpse Angela by daylight is to have already lost the night before it began, for she scouts only what her sisters mean to devour.

Run Angela in Sixty Seconds

Angela

Medium fiend, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor) HP 120 (16d8+48) Speed 30 ft., fly 50 ft.
STR16+3
DEX18+4
CON16+3
INT12+1
WIS13+1
CHA16+3
SavesDex +7, Cha +6
SkillsAcrobatics +7, Stealth +7, Perception +4
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, telepathy 60 ft.

Diving Talons. If Angela flies at least 20 feet straight toward a creature and hits it with a Claw attack, the target takes an extra 7 (2d6) slashing damage and must succeed on a DC 14 Strength save or be knocked prone.

Innate Casting. Angela can innately cast darkness and charm person (DC 15) at will, requiring no material components.

Actions

Multiattack. Angela makes two Claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Bonus Actions & Reactions

Flyby (Bonus Action). Angela takes the Disengage action, then may fly up to half her speed.

A lithe she-demon who folds her ragged wings only to strike, raking from above and gone before the blood falls.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (7d8+14) To-hit+4Save DC13

Run Angela in pairs as forward scouts: she dives, rakes a sentry, and Flybys away before retaliation. Keep her airborne. She breaks if cornered alone.

Tier 2Levels 5-10 · NATIVE
AC16HP120 (16d8+48) To-hit+6Save DC15

Open with a diving Claw to knock a torchbearer prone, then Flyby out of reach. She fights as part of the flock, never solo; pull her back when bloodied.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 (19d10+95) To-hit+8Save DC16

Lead the warband's screen: dive, prone a back-rank caster, and let heavier sisters land the kill. Fight as a flight, retreating to regroup when bloodied.

Put Angela on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Angela?

At her native Tier 2 she is CR 6 (2,300 XP). Use the tier table to rescale her to a Tier 1 or Tier 3 table.

How does Angela fight alongside the rest of the Daughters of Lilith?

She is the warband's forward screen, diving to blind and prone key targets so the heavier sisters can land killing blows. She never holds the line herself.

Is Angela a boss?

No. She is an elite skirmisher with native-tier numbers and no legendary actions; run her as part of a flight, not a solo threat.

Tell Us How It Ran

Played Angela at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.