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Camille — Daughters of Lilith token & 5e stat block by Clay Cyanide

Camille

Daughters of Lilith

curved-blade duelist of the Lilith brood

CR6
AC16
HP127
TypeMedium fiend

Camille — The Encounter

curved-blade duelist of the Lilith brood · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Camille

Where her sisters fall on prey in a frenzy, Camille keeps her footing and her curved blade level. She is the brood's duelist, sent to break a shield-wall's bravest defender so the line behind crumbles. Lilith's daughters fight as a flock, and Camille is the talon that pins a champion in place: her hooked steel catches an arm, a haft, a banner, and holds it while the others descend. The hunting-books call her the Quiet One, for she neither screams nor boasts; she simply parries, hooks, and waits for the swarm to do the rest.

Run Camille in Sixty Seconds

Camille

Medium fiend, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor and shed scales) HP 127 (17d8+51) Speed 30 ft., fly 50 ft.
STR17+3
DEX17+3
CON16+3
INT11+0
WIS13+1
CHA15+2
SavesDex +6, Wis +4
SkillsAthletics +6, Intimidation +5, Perception +4
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, telepathy 60 ft.

Riposte Stance. While Camille can see an attacker within 5 feet, she has advantage on Dexterity saving throws against effects she can see.

Innate Casting. Camille can innately cast darkness at will (DC 13), requiring no material components.

Actions

Multiattack. Camille makes two Hooked Blade attacks.

Hooked Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage, and on a critical hit the target is grappled (escape DC 14).

Bonus Actions & Reactions

Parry (Reaction). When a creature Camille can see hits her with a melee attack, she adds 3 to her AC against that attack, possibly causing it to miss.

A patient blade among shrieking sisters, she fights to disarm and drag, hooking foes off their feet for the flock to swarm.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP48 (7d8+14) To-hit+4Save DC13

Send Camille at the enemy's best melee fighter; she parries, hooks on a crit, and ties them up while sisters mob the rest. Don't run her solo.

Tier 2Levels 5-10 · NATIVE
AC16HP127 (17d8+51) To-hit+6Save DC15

Open by marking the toughest defender, Parry the first big swing, then grind them down. She holds one foe so the flock breaks the line.

Tier 3Levels 11-15 · GUIDELINE
AC18HP205 (20d10+100) To-hit+8Save DC16

Pin the enemy champion in a duel and let the warband flood past. Fight as a flock; when bloodied, Parry and back toward her sisters.

Put Camille on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Camille?

Native Tier 2, CR 6 (2,300 XP). Rescale with the tier table for Tier 1 or Tier 3 tables.

How does Camille fight alongside the rest of the Daughters of Lilith?

She duels and locks down the enemy's strongest defender so the rest of the flock can swarm unopposed. She is a controller, not a lone killer.

Does Camille have legendary actions?

No. She is an elite duelist with a punishing Parry reaction but no legendary actions, so she is not solo_capable.

Tell Us How It Ran

Played Camille at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.