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Danicca — Daughters of Lilith token & 5e stat block by Clay Cyanide

Danicca

Daughters of Lilith

twin-glaive reaper of the Lilith flock

CR6
AC15
HP110
TypeMedium fiend

Danicca — The Encounter

twin-glaive reaper of the Lilith flock · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Danicca

Danicca dances at the killing edge of the flock, her twin-bladed haft spinning so the warband never has to close the last ten feet themselves. Lilith's daughters strike and scatter, and Danicca is the reach that keeps the enemy at arm's length while her sisters dive past her guard. She favors a low hover, sweeping legs and spear-hafts alike, then spinning away on a wingbeat before a counterstroke lands. The grimoires draw her as a wheel of blades; soldiers who break her circle find only empty air and a sister's claws at their backs.

Run Danicca in Sixty Seconds

Danicca

Medium fiend, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor) HP 110 (17d8+34) Speed 30 ft., fly 50 ft.
STR16+3
DEX18+4
CON15+2
INT11+0
WIS12+1
CHA14+2
SavesDex +7, Con +5
SkillsAcrobatics +7, Perception +4
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, telepathy 60 ft.

Whirling Glaive. Danicca's double glaive has reach 10 feet. The first time she enters a creature's reach on her turn, that creature can't make an opportunity attack against her this turn.

Innate Casting. Danicca can innately cast darkness at will (DC 13), requiring no material components.

Actions

Multiattack. Danicca makes two Glaive Sweep attacks.

Glaive Sweep. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) slashing damage.

Bonus Actions & Reactions

Spinning Retreat (Bonus Action). Danicca takes the Disengage action and may fly up to half her speed.

She twirls a double-bladed glaive in flight, carving a 10-foot circle of ruin and slipping past spears before they can answer.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP42 (6d8+12) To-hit+4Save DC13

Use Danicca's 10-ft reach to harry a front line: sweep two foes, then Spinning Retreat. She screens for the diving sisters and never holds alone.

Tier 2Levels 5-10 · NATIVE
AC15HP110 (15d8+45) To-hit+6Save DC15

Open hovering just outside spear range; sweep the front rank, then Disengage-fly back. She keeps the line pinned for the flock to leap past.

Tier 3Levels 11-15 · GUIDELINE
AC18HP195 (19d10+95) To-hit+8Save DC16

Hold the warband's killing perimeter with reach attacks, retreating on a wingbeat when pressed. Fight as a flock; fall back when bloodied.

Put Danicca on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Danicca?

Native Tier 2, CR 6 (2,300 XP). Use the tier table to move her to a Tier 1 or Tier 3 fight.

How does Danicca fight alongside the rest of the Daughters of Lilith?

Her reaching glaive holds the enemy front at bay so the diving sisters can vault past into the soft back ranks. She is a screen and skirmisher, not a solo threat.

Is Danicca a boss?

No. She is an elite skirmisher on native-tier numbers with no legendary actions; run her as part of a flock.

Tell Us How It Ran

Played Danicca at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.