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Denise — Daughters of Lilith token & 5e stat block by Clay Cyanide

Denise

Daughters of Lilith

horned pouncer crowned in curling horns

CR6
AC15
HP114
TypeMedium fiend

Denise — The Encounter

horned pouncer crowned in curling horns · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Denise

Denise is the brood's ambusher, the sister who waits on a tomb-lid or a broken arch while the flock draws prey beneath her. Lilith's daughters herd a column toward chosen ground, and Denise is the trap that springs once a straggler is alone. She pounces to flatten, then sets upon the fallen with claw and fang while her sisters wheel overhead. The grimoires say she chooses the frightened first, for her shriek of fear scatters the brave and leaves the timid pinned beneath her horns; whatever she drives to the ground, the flock devours.

Run Denise in Sixty Seconds

Denise

Medium fiend, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor) HP 114 (17d8+34) Speed 30 ft., climb 30 ft., fly 50 ft.
STR18+4
DEX17+3
CON15+2
INT10+0
WIS12+1
CHA14+2
SavesStr +7, Dex +6
SkillsAcrobatics +6, Athletics +7, Perception +4
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, telepathy 60 ft.

Pounce. If Denise moves at least 15 feet straight toward a creature and hits it with a Claw attack, the target must succeed on a DC 15 Strength save or be knocked prone. If the target is prone, Denise can make one Bite attack against it as a bonus action.

Innate Casting. Denise can innately cast fear (1/day) and charm person at will (DC 13), requiring no material components.

Actions

Multiattack. Denise makes two Claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage.

Crowned in great curling horns, she crouches atop tombs and rooftops, then drops on the isolated to pin and savage them.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP44 (7d8+14) To-hit+4Save DC13

Perch Denise on high ground and drop her on a straggler: Pounce to prone, then bonus-action Bite. She works the flanks while the flock herds; not solo.

Tier 2Levels 5-10 · NATIVE
AC15HP114 (15d8+45) To-hit+6Save DC15

Open with fear to scatter the line, then Pounce a lone target prone and Bite. She isolates and pins for her sisters to finish.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 (19d10+95) To-hit+8Save DC16

Ambush from above onto an isolated back-ranker, prone them, and let the flock swarm. Fight as a pack; disengage upward when bloodied.

Put Denise on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Denise?

Native Tier 2, CR 6 (2,300 XP). Rescale via the tier table for other tables.

How does Denise fight alongside the rest of the Daughters of Lilith?

She ambushes from above, pinning and savaging the isolated targets the flock herds toward her. She is a pack ambusher, never a lone boss.

Is Denise solo_capable?

No. She has native-tier numbers and no legendary actions; run her as part of a hunting pack.

Tell Us How It Ran

Played Denise at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.