Eunice
twin-blade charger of Lilith's flock
Eunice — The Encounter
twin-blade charger of Lilith's flock · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Eunice
Eunice is the brood's shock charger, the sister sent to shatter a formation the moment battle joins. Lilith's daughters open every fight from the air, and Eunice strikes first and hardest, her twin blades crossing on the same target as she lands. She does not linger to trade blows; she carves a hole, then surges out on her wings so the flock can pour through the gap she opened. The hunting-books call her the First Stroke, for the daughters reckon a battle half-won the instant Eunice's charge breaks the enemy's line.
Run Eunice in Sixty Seconds
- Charge first then a 20-ft flying approach adds 2d8 to her opening strike.
- Break the seam then aim Eunice at the gap between two enemies so the flock can pour in.
- Surge out then her bonus-action wing move lets her hit and leave without reprisal.
Eunice
Medium fiend, neutral evil
CR 6 · 2,300 XP · GUIDELINETwin-Blade Charge. If Eunice flies at least 20 feet straight toward a creature before attacking, the first attack she hits with this turn deals an extra 9 (2d8) slashing damage.
Innate Casting. Eunice can innately cast darkness at will (DC 13), requiring no material components.
Actions
Multiattack. Eunice makes two Blade attacks. She can replace one with a Bite.
Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Bonus Actions & Reactions
Wing Surge (Bonus Action). Eunice flies up to half her speed without provoking opportunity attacks.
Both blades drawn and wings flared, she fires herself across the field like a thrown spear, hitting hardest the instant she arrives.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Hold Eunice back until the flock commits, then charge: Twin-Blade Charge bonus damage on the first hit, carve a gap, Wing Surge clear. Never solo.
Open with a 20-ft flying charge into the formation's seam; spend both blades on one target, then surge out so the sisters flood the breach.
Be the warband's opening shock: charge, break a square, retreat on the wing, repeat. Fight as a flock; surge clear when bloodied.
Put Eunice on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Eunice?
Native Tier 2, CR 6 (2,300 XP). Use the tier table to rescale.
How does Eunice fight alongside the rest of the Daughters of Lilith?
She is the opening shock charge that cracks an enemy formation so the rest of the flock can flood the breach. She strikes and withdraws, not a lone duelist.
Is Eunice a boss?
No. Native-tier numbers, no legendary actions; run her as the flock's charger, not solo.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Eunice at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment