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Eunice — Daughters of Lilith token & 5e stat block by Clay Cyanide

Eunice

Daughters of Lilith

twin-blade charger of Lilith's flock

CR6
AC16
HP123
TypeMedium fiend

Eunice — The Encounter

twin-blade charger of Lilith's flock · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Eunice

Eunice is the brood's shock charger, the sister sent to shatter a formation the moment battle joins. Lilith's daughters open every fight from the air, and Eunice strikes first and hardest, her twin blades crossing on the same target as she lands. She does not linger to trade blows; she carves a hole, then surges out on her wings so the flock can pour through the gap she opened. The hunting-books call her the First Stroke, for the daughters reckon a battle half-won the instant Eunice's charge breaks the enemy's line.

Run Eunice in Sixty Seconds

Eunice

Medium fiend, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor) HP 123 (17d8+51) Speed 30 ft., fly 60 ft.
STR17+3
DEX18+4
CON16+3
INT11+0
WIS12+1
CHA15+2
SavesDex +7, Con +6
SkillsAcrobatics +7, Intimidation +5, Perception +4
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, telepathy 60 ft.

Twin-Blade Charge. If Eunice flies at least 20 feet straight toward a creature before attacking, the first attack she hits with this turn deals an extra 9 (2d8) slashing damage.

Innate Casting. Eunice can innately cast darkness at will (DC 13), requiring no material components.

Actions

Multiattack. Eunice makes two Blade attacks. She can replace one with a Bite.

Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Bonus Actions & Reactions

Wing Surge (Bonus Action). Eunice flies up to half her speed without provoking opportunity attacks.

Both blades drawn and wings flared, she fires herself across the field like a thrown spear, hitting hardest the instant she arrives.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP46 (7d8+14) To-hit+4Save DC13

Hold Eunice back until the flock commits, then charge: Twin-Blade Charge bonus damage on the first hit, carve a gap, Wing Surge clear. Never solo.

Tier 2Levels 5-10 · NATIVE
AC16HP123 (16d8+48) To-hit+6Save DC15

Open with a 20-ft flying charge into the formation's seam; spend both blades on one target, then surge out so the sisters flood the breach.

Tier 3Levels 11-15 · GUIDELINE
AC18HP205 (20d10+100) To-hit+8Save DC16

Be the warband's opening shock: charge, break a square, retreat on the wing, repeat. Fight as a flock; surge clear when bloodied.

Put Eunice on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Eunice?

Native Tier 2, CR 6 (2,300 XP). Use the tier table to rescale.

How does Eunice fight alongside the rest of the Daughters of Lilith?

She is the opening shock charge that cracks an enemy formation so the rest of the flock can flood the breach. She strikes and withdraws, not a lone duelist.

Is Eunice a boss?

No. Native-tier numbers, no legendary actions; run her as the flock's charger, not solo.

Tell Us How It Ran

Played Eunice at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.