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Hanna — Daughters of Lilith token & 5e stat block by Clay Cyanide

Hanna

Daughters of Lilith

sky-lance of the Lilith brood

CR6
AC15
HP112
TypeMedium fiend

Hanna — The Encounter

sky-lance of the Lilith brood · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hanna

Hanna runs the brood's high lanes, a flying lance that picks one target from the press and drives it from the line entirely. Lilith's daughters fight as a flock, and Hanna is the spearhead that punches through, knocking shields apart so her sisters slip into the disorder. She keeps to her reach, striking from ten feet and angling away on the wing before a blade can answer. The grimoires call her the Falling Star, for she is seen only as a streak overhead an instant before her spear arrives, and the warriors she scatters never close ranks again.

Run Hanna in Sixty Seconds

Hanna

Medium fiend, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor) HP 112 (15d8+45) Speed 30 ft., fly 60 ft.
STR16+3
DEX18+4
CON16+3
INT11+0
WIS13+1
CHA15+2
SavesDex +7, Con +6
SkillsAcrobatics +7, Perception +4
Resistcold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, telepathy 60 ft.

Lance Charge. If Hanna flies at least 30 feet straight toward a creature and hits it with her Spear, the target takes an extra 10 (3d6) piercing damage and must succeed on a DC 14 Strength save or be pushed 10 feet.

Innate Casting. Hanna can innately cast darkness at will (DC 13), requiring no material components.

Actions

Multiattack. Hanna makes two Spear attacks.

Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage.

Bonus Actions & Reactions

Hover and Strike (Bonus Action). Hanna flies up to half her speed without provoking opportunity attacks, repositioning to keep her spear's reach on a chosen foe.

Spear couched and hair streaming, she dives the length of the field, skewering a foe and shoving the rest aside on her wingbeat.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP42 (6d8+12) To-hit+4Save DC13

Dive Hanna at a shield-bearer: Lance Charge for bonus damage and a 10-ft shove, opening a gap, then Hover and Strike to stay at reach. Not solo.

Tier 2Levels 5-10 · NATIVE
AC15HP112 (15d8+45) To-hit+6Save DC15

Open with a 30-ft diving Lance Charge to shove a defender out of line, then fight from 10-ft reach as the flock floods the gap.

Tier 3Levels 11-15 · GUIDELINE
AC18HP198 (19d10+95) To-hit+8Save DC16

Spearhead the charge: punch one foe out of formation each round and let the flock exploit it. Fight as a flock; peel off when bloodied.

Put Hanna on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hanna?

Native Tier 2, CR 6 (2,300 XP). Rescale with the tier table as needed.

How does Hanna fight alongside the rest of the Daughters of Lilith?

She is the diving spearhead that shoves defenders out of line and opens gaps for the flock to exploit. She fights at reach, never as a solo brawler.

Is Hanna solo_capable?

No. She has native-tier numbers and no legendary actions; run her as part of a flock.

Tell Us How It Ran

Played Hanna at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.