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Azuhundal — Death Reapers token & 5e stat block by Clay Cyanide

Azuhundal

Death Reapers

draconic-headed lash-tailed sentinel of the Death Reapers

CR6
AC17
HP123
TypeMedium undead

Azuhundal — The Encounter

draconic-headed lash-tailed sentinel of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Azuhundal

Azuhundal is the Death Reapers' threshold-keeper, the sentinel set where a barrow gapes open or a sealed door must stay shut. World-lore of the soul-harvest tells of drake-headed wardens who do not pursue but plant themselves at the crossing, lashing their barbed tails to fence off any who would pass. It anchors the warband's line: while the gleaners dive and the lashers wade, Azuhundal holds the ground nobody is meant to cross, snaring the bold and hurling back the rash. Those who have tried the door it guards speak of a coiling shadow that catches an ankle and a wing-gust that throws a grown warrior flat.

Run Azuhundal in Sixty Seconds

Azuhundal

Medium undead, lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 17 (scaled plate and robes) HP 123 (13d8+65) Speed 30 ft., fly 60 ft.
STR18+4
DEX15+2
CON20+5
INT12+1
WIS15+2
CHA14+2
SavesCon +8, Wis +5
SkillsIntimidation +5, Perception +5
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 60 ft., passive Perception 15
LanguagesDraconic, understands but rarely speaks the languages it knew in life

Tail Lash. Azuhundal's barbed tail threatens a wider area; its claw and tail attacks have reach 10 ft.

Undead Fortitude. If damage reduces Azuhundal to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.

Actions

Multiattack. Azuhundal makes two claw attacks and one tail attack.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage.

Barbed Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) piercing damage, and a Large or smaller target is grappled (escape DC 14).

Bonus Actions & Reactions

Sweeping Wings (Reaction). When a creature Azuhundal can see ends its turn within 10 ft., Azuhundal beats its wings; the creature makes a DC 14 Strength save or is pushed 10 ft. away.

A drake-skulled guardian perched on a broken tomb, tail coiled like a whip, that bars the way to whatever the warband is bound to keep.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP52 (8d8+16) To-hit+5Save DC12

Use Azuhundal as a single doorway guardian. It grapples the first PC to close in, lashes them with the tail, and uses Sweeping Wings to keep others at bay. It defends a spot rather than chasing.

Tier 2Levels 5-10 · NATIVE
AC17HP123 (13d8+65) To-hit+7Save DC14

Fight as the Flock's anchor: Azuhundal holds the threshold while gleaners dive past it. Open by grappling whoever leads the charge, then Sweeping Wings to break up the rest. Hold ground; do not pursue.

Tier 3Levels 11-15 · GUIDELINE
AC18HP207 (23d8+92) To-hit+9Save DC16

Run a pair of wardens flanking a doorway, each grappling a frontliner and shoving the support back. They never leave their posts; the warband swarms anyone they pin. This is a wall, not a duelist.

Put Azuhundal on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Azuhundal?

Native CR 6 (Tier 2). Use the tiers table to scale it down to about CR 2 or up to roughly CR 11.

How does Azuhundal fight alongside the rest of the Death Reapers?

It is the warband's anchor and threshold-keeper. It holds a doorway or barrow mouth, grappling and shoving intruders while the flying gleaners harvest past it. It does not chase.

Can it grapple more than one target?

Only one at a time with its tail. Pin the grappled ally's escape and the second melee attacker is free; just watch the wing-shove and the 10-ft. reach.

Tell Us How It Ran

Played Azuhundal at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.