Azuhundal
draconic-headed lash-tailed sentinel of the Death Reapers
Azuhundal — The Encounter
draconic-headed lash-tailed sentinel of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Azuhundal
Azuhundal is the Death Reapers' threshold-keeper, the sentinel set where a barrow gapes open or a sealed door must stay shut. World-lore of the soul-harvest tells of drake-headed wardens who do not pursue but plant themselves at the crossing, lashing their barbed tails to fence off any who would pass. It anchors the warband's line: while the gleaners dive and the lashers wade, Azuhundal holds the ground nobody is meant to cross, snaring the bold and hurling back the rash. Those who have tried the door it guards speak of a coiling shadow that catches an ankle and a wing-gust that throws a grown warrior flat.
Run Azuhundal in Sixty Seconds
- It holds ground so treat it as a wall: it guards a spot and grapples whoever closes.
- Barbed Tail grapples on a hit (escape DC 14), so the first melee attacker likely gets pinned.
- Sweeping Wings shoves anyone who ends their turn within 10 ft., so it can scatter a clustered party.
- Undead Fortitude may save it at 1 HP; radiant damage or a crit shuts that down.
Azuhundal
Medium undead, lawful evil
CR 6 · 2,300 XP · GUIDELINETail Lash. Azuhundal's barbed tail threatens a wider area; its claw and tail attacks have reach 10 ft.
Undead Fortitude. If damage reduces Azuhundal to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.
Actions
Multiattack. Azuhundal makes two claw attacks and one tail attack.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage.
Barbed Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) piercing damage, and a Large or smaller target is grappled (escape DC 14).
Bonus Actions & Reactions
Sweeping Wings (Reaction). When a creature Azuhundal can see ends its turn within 10 ft., Azuhundal beats its wings; the creature makes a DC 14 Strength save or is pushed 10 ft. away.
A drake-skulled guardian perched on a broken tomb, tail coiled like a whip, that bars the way to whatever the warband is bound to keep.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Azuhundal as a single doorway guardian. It grapples the first PC to close in, lashes them with the tail, and uses Sweeping Wings to keep others at bay. It defends a spot rather than chasing.
Fight as the Flock's anchor: Azuhundal holds the threshold while gleaners dive past it. Open by grappling whoever leads the charge, then Sweeping Wings to break up the rest. Hold ground; do not pursue.
Run a pair of wardens flanking a doorway, each grappling a frontliner and shoving the support back. They never leave their posts; the warband swarms anyone they pin. This is a wall, not a duelist.
Put Azuhundal on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Azuhundal?
Native CR 6 (Tier 2). Use the tiers table to scale it down to about CR 2 or up to roughly CR 11.
How does Azuhundal fight alongside the rest of the Death Reapers?
It is the warband's anchor and threshold-keeper. It holds a doorway or barrow mouth, grappling and shoving intruders while the flying gleaners harvest past it. It does not chase.
Can it grapple more than one target?
Only one at a time with its tail. Pin the grappled ally's escape and the second melee attacker is free; just watch the wing-shove and the 10-ft. reach.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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