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Calix — Death Reapers token & 5e stat block by Clay Cyanide

Calix

Death Reapers

kneeling feather-winged sword-sentinel of the Death Reapers

CR5
AC17
HP105
TypeMedium undead

Calix — The Encounter

kneeling feather-winged sword-sentinel of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Calix

Calix is the Death Reapers' kept watchman, the still figure that guards a grave, a banner, or the warband's heart while the rest go about the harvest. Folklore of the soul-harvest tells of the kneeling guardians who appear at rest, wings bowed, blade in the earth, and seem at first to be only a tomb-statue, until something disturbs the thing they keep. Within the Flock, Calix is the immovable point the others wheel around; it does not range, does not chase, but holds its post with terrible patience and answers every blow with a riposte. Grave-robbers tell of pale wings snapping open and a sword already swinging before they understood the statue had moved.

Run Calix in Sixty Seconds

Calix

Medium undead, lawful evil

CR 5 · 1,800 XP · GUIDELINE
AC 17 (full plate) HP 105 (14d8+42) Speed 30 ft., fly 50 ft.
STR18+4
DEX12+1
CON16+3
INT10+0
WIS14+2
CHA13+1
SavesCon +6, Wis +5
SkillsAthletics +7, Perception +5
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 60 ft., passive Perception 15
Languagesunderstands the languages it knew in life but can't speak

Vigil Stance. While Calix has not yet moved on its turn, attacks against it are made with disadvantage. It loses this benefit until the start of its next turn once it moves.

Undead Fortitude. If damage reduces Calix to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.

Actions

Multiattack. Calix makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6+4) slashing damage plus 4 (1d8) necrotic damage.

Bonus Actions & Reactions

Guarding Riposte (Reaction). When a creature within 5 ft. misses Calix with a melee attack, Calix makes one greatsword attack against it.

An armored sentinel knelt over a planted sword, feathered wings half-furled, that rises only when its charge is threatened.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8+14) To-hit+5Save DC12

Use Calix as a lone tomb-guardian. It stays in Vigil Stance over what it protects and only rises when attacked, then riposte-punishes whoever swings at it. It will not leave its post.

Tier 2Levels 5-10 · NATIVE
AC17HP105 (14d8+42) To-hit+7Save DC14

Fight as the Flock's anchor: Calix guards the prize while gleaners harvest around it. Open by holding Vigil Stance (attackers have disadvantage), then riposte the first melee that misses. Never let it be lured off its ground.

Tier 3Levels 11-15 · GUIDELINE
AC19HP189 (21d8+84) To-hit+9Save DC16

Run several sentinels ringing whatever the warband defends, each in Vigil Stance and riposting. They stay rooted and let the flying members swarm anyone who tries to slip past. This is a defensive wall, not a solo.

Put Calix on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Calix?

Native CR 5 (Tier 2). Use the tiers table to scale it to roughly CR 2 or CR 11.

How does Calix fight alongside the rest of the Death Reapers?

It is the warband's sentinel, holding the grave, banner, or prize while the flying gleaners harvest around it. It anchors the line and punishes anyone who attacks it, but it never leaves its post.

Why does it have disadvantage to be hit at first?

Vigil Stance: while it has not moved, it is a coiled guardian and attacks against it are at disadvantage. Force it to move and that protection drops.

Tell Us How It Ran

Played Calix at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.