Chemosh
skeletal great-winged scythe-and-chain reaper of the Death Reapers
Chemosh — The Encounter
skeletal great-winged scythe-and-chain reaper of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Chemosh
Chemosh is the Death Reapers' hook, the one that decides who is harvested next. Where the gleaners take the dying, Chemosh chooses the living, casting its barbed chain to drag a chosen soul out of the line and onto the scythe. World-lore of the soul-harvest names such things the summoners of the dead, the wardens who call a name and a body obeys. Within the Flock it is the reach that no shield-wall can keep its line against: it plucks the healer from behind the front, the captain from the center, and lays them open for the warband. Survivors describe a rattle of chain from above, a sudden lurch, and a comrade gone from the rank into the dark.
Run Chemosh in Sixty Seconds
- It fishes the backline so guard your casters: the chain reaches 15 ft. and pulls targets 10 ft.
- Hooked Chain drags a target toward Chemosh and the waiting warband, then the scythe follows.
- Wingbeat lets it fly out of melee for free, so it will hook and retreat rather than stand and fight.
- Undead Fortitude can leave it at 1 HP; radiant or a crit prevents the save.
Chemosh
Medium undead, lawful evil
CR 7 · 2,900 XP · GUIDELINESoul-Hook Chain. Chemosh wields a hooked chain alongside its scythe; its attacks have reach 15 ft. against any target it has pulled this turn.
Undead Fortitude. If damage reduces Chemosh to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.
Actions
Multiattack. Chemosh makes one hooked-chain attack and one scythe attack.
Reaping Scythe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d8+3) slashing damage plus 9 (2d8) necrotic damage.
Hooked Chain. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) piercing damage, and a Large or smaller target is pulled up to 10 ft. toward Chemosh.
Bonus Actions & Reactions
Wingbeat (Bonus Action). Chemosh beats its great wings and flies up to half its fly speed without provoking opportunity attacks.
A bone-thin reaper crowned with sweeping feathered wings, hauling prey onto its scythe with a barbed chain.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Run Chemosh as a single chain-reaper. It hooks the squishiest PC, drags them out of formation, and scythes them, using Wingbeat to stay airborne. Target the rear ranks, not the front.
Fight with the Flock: Chemosh hooks a backline target and pulls them toward the waiting warband, then scythes. Open with Hooked Chain on the healer, Wingbeat clear, and let the others finish the dragged prey. It picks targets; it does not brawl.
Use a few chain-reapers to systematically extract the party's support, each hauling a different caster into the warband's reach. They never land in the front line; they fish from above. This is a flight, not a duel.
Put Chemosh on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Chemosh?
Native CR 7 (Tier 2). Scale toward CR 2 or CR 11 using the tiers table.
How does Chemosh fight alongside the rest of the Death Reapers?
It is the Flock's hook, choosing prey by yanking the party's backline out of formation and into the warband's reach. The gleaners take the dying; Chemosh picks the living.
Is Chemosh a boss?
No. It is an aerial elite extractor, not a solo. Pair it with other Death Reapers; alone it is a hit-and-pull harasser.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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