Rui
single-winged double-scythe duelist of the Death Reapers
Rui — The Encounter
single-winged double-scythe duelist of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Rui
Rui is one of the Death Reapers' duelists, a half-fledged hunter that picks a single warrior and does not relent. Its lone wing cannot bear it aloft for long, but it serves to glide across a field and crash down on a marked foe. World-lore of the soul-harvest tells of the broken-winged reapers, those that fell once and rose again with a single pinion, fierce and tireless. Within the Flock, Rui slips through the line to engage the party's anchor one-on-one, spinning its glaive to knock the foe sprawling while the rest of the warband seizes the opening. Survivors describe a single great wing snapping out as it landed, and a twin blade that came from two directions at once.
Run Rui in Sixty Seconds
- It marks one of you so protect your anchor: Rui glides in to duel a single frontliner.
- Spinning Glaive knocks prone (DC 14 Str) if both scythe ends land, setting up the rest of the warband.
- Half-Wing Glide lets it reposition 20 ft. without provoking, but it can't hover, so it can't kite like the full-winged members.
- Undead Fortitude can keep it at 1 HP; radiant or a crit denies the save.
Rui
Medium undead, lawful evil
CR 6 · 2,300 XP · GUIDELINESpinning Glaive. On its turn, when Rui hits one target with both ends of its double scythe, the target must succeed on a DC 14 Strength save or be knocked prone.
Undead Fortitude. If damage reduces Rui to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.
Actions
Multiattack. Rui makes two double-scythe attacks.
Double Scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8+3) slashing damage plus 4 (1d8) necrotic damage.
Bonus Actions & Reactions
Half-Wing Glide (Bonus Action). Rui glides up to 20 ft. on its single wing without provoking opportunity attacks; it cannot end this movement in the air.
A one-winged reaper spinning a twin-bladed scythe, gliding into a chosen foe to batter it off its feet.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Run Rui as a lone duelist that glides to the party's frontliner and tries to knock them prone with Spinning Glaive, then presses. Keep allies near so a downed PC can be swarmed.
Fight with the Flock: Rui glides past the line to engage the party's anchor, lands both scythe ends to knock them prone (Spinning Glaive), then the warband piles on. Mark one target and stay on it; it duels, it doesn't sweep.
Use a few duelists, each gliding to a different hero and locking them prone while the wing-pack harvests the rest. They never gang the same foe; each holds one in place. This is a flight of duelists, never a solo.
Put Rui on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Rui?
Native CR 6 (Tier 2). Use the tiers table to scale toward CR 2 or CR 11.
How does Rui fight alongside the rest of the Death Reapers?
It is one of the Flock's duelists. It glides past the line to lock down a single hero, knocking them prone for the warband to swarm. It marks one foe rather than spreading damage.
Can it fly like the other winged Reapers?
Only barely. Its single wing allows short glides, not sustained flight, so it cannot kite from the air the way Arischev or Chemosh can.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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