Seifert
caped helmed blade-and-dagger scout of the Death Reapers
Seifert — The Encounter
caped helmed blade-and-dagger scout of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Seifert
Seifert is one of the Death Reapers' outriders, the scouts that range ahead of the warband to find the quarry and open the killing. Where the heavies and the gleaners come in force, Seifert comes first and unseen, marking where the living huddle and striking the sentries before the alarm can sound. World-lore of the soul-harvest tells of the silent heralds of the dead-roads, who walk before the harvest and choose where it will fall. Within the Flock these are the eyes and the first blade, slipping into a camp to gut a watchman so the warband can fall on the rest asleep. Those who have woken to find a comrade dead and no sign of the killer have met an outrider.
Run Seifert in Sixty Seconds
- It strikes first so watch your flanks: Death Stalker adds 2d6 necrotic against surprised, unacted, or flanked targets.
- Cloaked Step lets it Hide or Disengage as a bonus action, so it fades after its opener.
- It can throw the dagger (range 20/60), so it isn't helpless if you keep it at arm's length.
- Undead Fortitude may save it at 1 HP; radiant damage or a crit shuts it down.
Seifert
Medium undead, lawful evil
CR 3 · 700 XP · GUIDELINEDeath Stalker. Once per turn, Seifert deals an extra 7 (2d6) necrotic damage to a creature it hits with an attack if that creature is surprised, has not yet acted in combat, or is within 5 ft. of one of Seifert's allies.
Undead Fortitude. If damage reduces Seifert to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.
Actions
Multiattack. Seifert makes two attacks, using its sword or dagger in any combination.
Soulsteel Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Reaping Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
Bonus Actions & Reactions
Cloaked Step (Bonus Action). Seifert takes the Hide or Disengage action.
A caped, helmed reaper that draws a dagger from the shadows, blade still sheathed across its back until the moment to strike.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Run Seifert as a scout that strikes first from stealth. It opens on a surprised or isolated PC for Death Stalker damage, then Cloaked Step to Hide or Disengage. It softens targets for the warband, not stand-up fights.
Fight with the Flock as the first blade: Seifert opens from stealth on a sentry or the surprised backline, triggering Death Stalker, then fades with Cloaked Step while the heavies arrive. It strikes the unready; it doesn't hold the line.
Use several outriders to assassinate the party's support before the main warband engages, each striking an isolated target and vanishing. They never group-brawl; they pick off the unguarded. This is a screen of scouts, never a solo.
Put Seifert on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Seifert?
Native CR 3 (Tier 1). Use the tiers table to scale up to about CR 6 or CR 11.
How does Seifert fight alongside the rest of the Death Reapers?
It is one of the Flock's outriders, scouting ahead and striking the unready, sentries and the surprised backline, to open the way for the warband. It softens and vanishes rather than holding ground.
Is Seifert a boss?
No. It is a Tier 1 scout-assassin, not a solo. Its damage spikes on surprised or flanked targets; in a fair fight it is fragile and relies on the rest of the Reapers.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Seifert at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment