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Seifert — Death Reapers token & 5e stat block by Clay Cyanide

Seifert

Death Reapers

caped helmed blade-and-dagger scout of the Death Reapers

CR3
AC15
HP58
TypeMedium undead

Seifert — The Encounter

caped helmed blade-and-dagger scout of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Seifert

Seifert is one of the Death Reapers' outriders, the scouts that range ahead of the warband to find the quarry and open the killing. Where the heavies and the gleaners come in force, Seifert comes first and unseen, marking where the living huddle and striking the sentries before the alarm can sound. World-lore of the soul-harvest tells of the silent heralds of the dead-roads, who walk before the harvest and choose where it will fall. Within the Flock these are the eyes and the first blade, slipping into a camp to gut a watchman so the warband can fall on the rest asleep. Those who have woken to find a comrade dead and no sign of the killer have met an outrider.

Run Seifert in Sixty Seconds

Seifert

Medium undead, lawful evil

CR 3 · 700 XP · GUIDELINE
AC 15 (harness and cloak) HP 58 (9d8+18) Speed 35 ft.
STR14+2
DEX17+3
CON15+2
INT11+0
WIS14+2
CHA13+1
SavesDex +5, Wis +4
SkillsPerception +4, Stealth +7
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands the languages it knew in life but can't speak

Death Stalker. Once per turn, Seifert deals an extra 7 (2d6) necrotic damage to a creature it hits with an attack if that creature is surprised, has not yet acted in combat, or is within 5 ft. of one of Seifert's allies.

Undead Fortitude. If damage reduces Seifert to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.

Actions

Multiattack. Seifert makes two attacks, using its sword or dagger in any combination.

Soulsteel Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Reaping Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Bonus Actions & Reactions

Cloaked Step (Bonus Action). Seifert takes the Hide or Disengage action.

A caped, helmed reaper that draws a dagger from the shadows, blade still sheathed across its back until the moment to strike.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC15HP58 (9d8+18) To-hit+5Save DC13

Run Seifert as a scout that strikes first from stealth. It opens on a surprised or isolated PC for Death Stalker damage, then Cloaked Step to Hide or Disengage. It softens targets for the warband, not stand-up fights.

Tier 2Levels 5-10 · GUIDELINE
AC16HP115 (18d8+36) To-hit+7Save DC14

Fight with the Flock as the first blade: Seifert opens from stealth on a sentry or the surprised backline, triggering Death Stalker, then fades with Cloaked Step while the heavies arrive. It strikes the unready; it doesn't hold the line.

Tier 3Levels 11-15 · GUIDELINE
AC18HP207 (23d8+92) To-hit+9Save DC16

Use several outriders to assassinate the party's support before the main warband engages, each striking an isolated target and vanishing. They never group-brawl; they pick off the unguarded. This is a screen of scouts, never a solo.

Put Seifert on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Seifert?

Native CR 3 (Tier 1). Use the tiers table to scale up to about CR 6 or CR 11.

How does Seifert fight alongside the rest of the Death Reapers?

It is one of the Flock's outriders, scouting ahead and striking the unready, sentries and the surprised backline, to open the way for the warband. It softens and vanishes rather than holding ground.

Is Seifert a boss?

No. It is a Tier 1 scout-assassin, not a solo. Its damage spikes on surprised or flanked targets; in a fair fight it is fragile and relies on the rest of the Reapers.

Tell Us How It Ran

Played Seifert at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.