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Skima — Death Reapers token & 5e stat block by Clay Cyanide

Skima

Death Reapers

cloaked beast-headed cleaver-runner of the Death Reapers

CR3
AC14
HP60
TypeMedium undead

Skima — The Encounter

cloaked beast-headed cleaver-runner of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Skima

Skima is one of the Death Reapers' coursers, the swift hunters tasked with running down whatever tries to flee the harvest. Where the line holds and the gleaners dive, Skima ranges wide and fast, leaping rubble and barrow-stone to cut off the escape of the marked. World-lore of the soul-harvest tells of the loping beast-headed reapers who chase a soul to the edge of the world rather than let it slip the warband. Within the Flock it is the runner-down, the one set loose when prey breaks and bolts, ensuring no name escapes the muster. Those who have run from the Reapers and heard padding feet gaining behind them know the courser does not tire and does not stop until the chase is finished.

Run Skima in Sixty Seconds

Skima

Medium undead, lawful evil

CR 3 · 700 XP · GUIDELINE
AC 14 (fur mantle and light harness) HP 60 (8d8+24) Speed 40 ft.
STR15+2
DEX16+3
CON16+3
INT10+0
WIS13+1
CHA12+1
SavesDex +5, Con +5
SkillsAcrobatics +5, Perception +3
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 60 ft., passive Perception 13
Languagesunderstands the languages it knew in life but can't speak

Charging Cleave. If Skima moves at least 20 ft. straight toward a target and hits it with a cleaver attack on the same turn, the target takes an extra 5 (2d4) slashing damage and Skima can move 5 ft. without provoking opportunity attacks.

Undead Fortitude. If damage reduces Skima to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.

Actions

Multiattack. Skima makes two cleaver attacks.

Reaping Cleaver. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) slashing damage plus 2 (1d4) necrotic damage.

Bonus Actions & Reactions

Bounding Step (Bonus Action). Skima moves up to 15 ft.; this movement doesn't provoke opportunity attacks.

A cloaked, beast-headed reaper that bounds across broken ground, curved cleaver swinging, to chase down the fleeing.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP60 (8d8+24) To-hit+5Save DC13

Run Skima as a chaser: it sprints at a fleeing or isolated PC and lands Charging Cleave on the run. Use Bounding Step to keep up with anyone trying to retreat. It runs down stragglers, not the front line.

Tier 2Levels 5-10 · GUIDELINE
AC16HP114 (16d8+48) To-hit+7Save DC14

Fight with the Flock as the courser: Skima ranges the flanks and runs down anyone who breaks from the party, opening with Charging Cleave and using Bounding Step to stay on them. It chases fleers while the warband holds; it does not anchor.

Tier 3Levels 11-15 · GUIDELINE
AC18HP203 (26d8+78) To-hit+9Save DC16

Use a pack of coursers to seal every escape route while the heavies and gleaners harvest. Each charges a different fleeing target. This is a pursuit pack, never a solo.

Put Skima on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Skima?

Native CR 3 (Tier 1). Use the tiers table to scale up to about CR 6 or CR 11.

How does Skima fight alongside the rest of the Death Reapers?

It is one of the Flock's coursers, the runner-down. While the warband holds the kill-ground, Skima ranges the flanks and chases anyone who breaks and flees, ensuring no one escapes the harvest.

Should I run from it?

No. Fleeing triggers its Charging Cleave and plays to its speed. Stand, group up, and focus it down; it is far weaker when it can't charge.

Tell Us How It Ran

Played Skima at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.