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Sukula — Death Reapers token & 5e stat block by Clay Cyanide

Sukula

Death Reapers

open-armed flame-collared death-caster of the Death Reapers

CR6
AC15
HP104
TypeMedium undead

Sukula — The Encounter

open-armed flame-collared death-caster of the Death Reapers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Sukula

Sukula is the Death Reapers' caller, the conduit through which the warband's harvest is gathered and spent. It carries no scythe; its work is the binding word and the open hand that drinks a loosed soul before it can rise. World-lore of the soul-harvest tells of the callers of the dead, robed figures who stand at the heart of the muster and grow stronger with every death around them. Within the Flock, Sukula holds the rear, restraining the living with spectral hands so the reapers can do their cutting, and feeding on each soul they free. Those who have faced the warband say the caller never tires while its kin keep killing, and that its strength is the measure of how many have already fallen.

Run Sukula in Sixty Seconds

Sukula

Medium undead, lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (robes and ornamented harness) HP 104 (16d8+32) Speed 30 ft.
STR11+0
DEX14+2
CON15+2
INT13+1
WIS16+3
CHA18+4
SavesWis +6, Cha +7
SkillsArcana +4, Perception +6
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 60 ft., passive Perception 16
Languagesunderstands the languages it knew in life but can't speak; communicates by gesture

Harvest-Caller. When a creature within 30 ft. of Sukula drops to 0 HP, Sukula regains 9 (2d8) HP as it draws in the loosed soul. It can benefit only once per turn.

Undead Fortitude. If damage reduces Sukula to 0 HP, it makes a Con save (DC 5 + the damage taken) unless the damage is radiant or from a critical hit; on a success it drops to 1 HP instead.

Actions

Multiattack. Sukula uses Drain Touch twice, or uses Drain Touch once and Withering Bolt once.

Drain Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the damage taken until it finishes a long rest.

Withering Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 16 (3d8+3) necrotic damage.

Bonus Actions & Reactions

Grasp of the Grave (Bonus Action, Recharge 5-6). Sukula points at a creature it can see within 30 ft.; that creature must succeed on a DC 15 Wisdom save or be restrained by spectral hands until the end of Sukula's next turn.

An open-armed death-caster, shoulders wreathed in cold flame, that drinks the souls its warband frees and pins the living for the harvest.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (7d8+14) To-hit+4Save DC12

Run Sukula as a lone death-caster behind cover. It opens with Grasp of the Grave to pin a PC, then plinks with Withering Bolt. Rush it; it is brittle in melee if you reach it.

Tier 2Levels 5-10 · NATIVE
AC15HP104 (16d8+32) To-hit+7Save DC15

Fight as the Flock's caller from the rear: open with Grasp of the Grave (DC 15 Wis) to restrain the party's anchor so the reapers can cut, then Withering Bolt the support. Every ally it lets the warband kill heals it via Harvest-Caller. Protect it; it does not melee by choice.

Tier 3Levels 11-15 · GUIDELINE
AC17HP189 (28d8+56) To-hit+9Save DC16

Use Sukula as the heart of a full warband: it restrains heroes for the reapers and feeds on each death within 30 ft. Several callers can lock down the whole front line. It anchors the warband's magic, never duels alone.

Put Sukula on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Sukula?

Native CR 6 (Tier 2). Use the tiers table to scale toward CR 2 or CR 11.

How does Sukula fight alongside the rest of the Death Reapers?

It is the warband's caller and conduit. It hangs back, restrains the living so the reapers can cut, and drinks each freed soul to heal. Its power grows with every death the Flock causes.

Why is it so hard to wear down?

Harvest-Caller heals it whenever a creature dies within 30 ft., so a slow fight near downed allies or its own kin actively restores it. Burst it down or pull it away from the dying.

Tell Us How It Ran

Played Sukula at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.