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Drakothrax — Dreadblood Maulers token & 5e stat block by Clay Cyanide

Drakothrax

Dreadblood Maulers

gaunt winged horror with rending talons

CR6
AC15
HP110
TypeLarge undead

Drakothrax — The Encounter

gaunt winged horror with rending talons · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Drakothrax

Drakothrax is the abductor of the Dreadblood Maulers, a gaunt winged reaver that plucks lone defenders from walls and rooftops and carries them off above the swarm. The Lesser Key tells of the dead given raptor's talons in undeath, snatchers that thin a settlement's spearmen one screaming body at a time. It avoids the press, preferring isolated prey it can lift and drop or strand among the reavers below. Where Drakothrax hunts, sentries vanish from their posts without a sound, and the warband finds the walls already half-empty before the killing even begins.

Run Drakothrax in Sixty Seconds

Drakothrax

Large undead, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor) HP 110 (13d10+39) Speed 30 ft., fly 60 ft.
STR18+4
DEX16+3
CON16+3
INT6-2
WIS12+1
CHA8-1
SavesDex +6, Con +6
SkillsPerception +4, Stealth +6
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands the languages it knew in life but can't speak

Snatch and Lift. When Drakothrax hits a Medium or smaller creature with both talons in one turn, it can grapple the target (escape DC 14) and fly off carrying it, dragging it through the air.

Undead Fortitude. If damage reduces Drakothrax to 0 hit points, it makes a Constitution save (DC 5 + the damage taken, radiant or a critical hit auto-fails). On a success, it drops to 1 hit point instead.

Actions

Multiattack. Drakothrax makes two talon attacks.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+4) slashing damage.

Bonus Actions & Reactions

Wingbeat (Bonus Action). Drakothrax flies up to half its fly speed without provoking opportunity attacks; if carrying a grappled creature, it may instead drop the creature from a height.

A skeletal, wing-spread horror that hooks a victim in both talons and carries them screaming into the dark.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP52 (8d10+8) To-hit+5Save DC12

Send Drakothrax after the lone caster or archer, both talons to set up Snatch and Lift, then carry them away from support. Keep it picking off stragglers while the swarm holds the front.

Tier 2Levels 5-10 · NATIVE
AC15HP110 (13d10+39) To-hit+7Save DC14

Open by diving on an isolated back-line PC; land both talons to grapple, then fly them off to drop or strand among the reavers. When bloodied, abandon the grapple and harass from the air. Hunts as part of the flight, never solo.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 (16d12+96) To-hit+9Save DC16

Three ways to run it: an abductor splitting the party, a sentry-killer thinning defenders before the assault, or a pair that relay-carry victims into the swarm. Fight as a flight, never the boss.

Put Drakothrax on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Drakothrax?

Drakothrax is CR 6 at its native Tier 2 (AC 15, 110 HP). Tier 1 (~CR 2) and Tier 3 (~CR 11) blocks are included to scale it.

How does Drakothrax fight alongside the rest of the Dreadblood Maulers?

It is the swarm's abductor, not a leader. Drakothrax snatches isolated defenders and carries them off or drops them among the grounded reavers, thinning support while the warband holds the line. Run it as part of the flight.

How do players stop the grab?

Snatch and Lift needs both talons to hit one Medium-or-smaller target in a turn; staying clustered, fielding a Large frontline, or readying a grapple-break denies it. Escape DC is 14 once carried.

Tell Us How It Ran

Played Drakothrax at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.