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Grimgloom — Dreadblood Maulers token & 5e stat block by Clay Cyanide

Grimgloom

Dreadblood Maulers

winged blood-herald wielding a wicked trident-stave

CR6
AC15
HP114
TypeLarge undead

Grimgloom — The Encounter

winged blood-herald wielding a wicked trident-stave · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Grimgloom

Grimgloom is the herald that keeps the Dreadblood Maulers swarming as one, a winged reaver whose raised stave tells the rest where blood already flows. The Lesser Key describes such spirits as standard-bearers of the hungering dead, not commanders but beacons, drawing the pack toward weakness. Grimgloom rarely closes to kill; it hovers at the swarm's edge, hurls withering power at anyone trying to rally, and lets its presence sharpen every reaver around it. Cut down the herald and the Maulers do not scatter, but they lose the cruel coordination that turns a mob of dead into a tide.

Run Grimgloom in Sixty Seconds

Grimgloom

Large undead, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor) HP 114 (12d10+48) Speed 30 ft., fly 60 ft.
STR17+3
DEX14+2
CON18+4
INT11+0
WIS14+2
CHA13+1
SavesCon +7, Wis +5
SkillsPerception +5
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison
Sensesdarkvision 60 ft., passive Perception 15
Languagesunderstands the languages it knew in life but can't speak

Blood Beacon. As long as Grimgloom is conscious, undead allies of the Dreadblood Maulers within 30 ft. of it have advantage on attack rolls against any creature missing hit points.

Undead Fortitude. If damage reduces Grimgloom to 0 hit points, it makes a Constitution save (DC 5 + the damage taken, radiant or a critical hit auto-fails). On a success, it drops to 1 hit point instead.

Actions

Multiattack. Grimgloom makes two trident-stave attacks.

Trident-Stave. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage plus 4 (1d8) necrotic damage.

Withering Bolt (Recharge 5-6). Grimgloom hurls dark power from its stave at one creature within 60 ft. The target makes a DC 15 Constitution save, taking 18 (4d8) necrotic damage on a failure, or half on a success. On a failure its hit point maximum is reduced by that amount until it finishes a long rest.

Bonus Actions & Reactions

Wing Drift (Bonus Action). Grimgloom flies up to half its fly speed without provoking opportunity attacks, staying within 30 ft. of its kin to keep the Blood Beacon active.

A winged herald who lifts its trident-stave to mark the wounded, and the swarm answers, falling on the marked with redoubled hunger.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP51 (6d10+18) To-hit+4Save DC12

Keep Grimgloom near its kin so Blood Beacon buffs them, and lob Withering Bolt at whoever tries to heal or rally. Don't let it fight alone; it's a force multiplier for the swarm.

Tier 2Levels 5-10 · NATIVE
AC15HP114 (12d10+48) To-hit+6Save DC15

Open with Withering Bolt on the party's healer to cap their hit point maximum, then hover within 30 ft. of the reavers so they get advantage on wounded PCs. When bloodied, drift back but stay in beacon range. Supports the warband, never solo.

Tier 3Levels 11-15 · GUIDELINE
AC17HP195 (17d12+85) To-hit+8Save DC16

Three ways to run it: a beacon anchoring a full reaver swarm, an artillery piece withering the back line, or a paired herald keeping two flights coordinated. It is a support, never the boss.

Put Grimgloom on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Grimgloom?

Grimgloom is CR 6 at its native Tier 2 (AC 15, 114 HP). Tier 1 (~CR 2) and Tier 3 (~CR 11) blocks let you scale it to your party.

How does Grimgloom fight alongside the rest of the Dreadblood Maulers?

It is the swarm's herald and force multiplier, not a front-line killer. Grimgloom hovers among its kin so Blood Beacon sharpens their attacks while it withers anyone trying to rally. Kill it to break the warband's coordination.

Does the trident-stave make Grimgloom a true spellcaster?

No. It channels dark power through the stave as innate undead malice (Withering Bolt), not as prepared SRD spells, so counterspell and similar effects do not apply.

Tell Us How It Ran

Played Grimgloom at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.