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Sylphirax — Dreadblood Maulers token & 5e stat block by Clay Cyanide

Sylphirax

Dreadblood Maulers

horned reaver hewing with twin barbed blades

CR6
AC16
HP117
TypeMedium undead

Sylphirax — The Encounter

horned reaver hewing with twin barbed blades · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Sylphirax

Sylphirax is a front-rank butcher of the Dreadblood Maulers, one of the twin-blade reavers that pick a single victim and refuse to let go. The Lesser Key describes such dead as the relentless slain, spirits whose whole remaining will is bent on the kill before them. It does not flank or feint; it wades in, locks both barbed blades on one defender, and tears until the body drops, then turns its dead-eyed attention to the next. The warband uses reavers like Sylphirax to grind down a line's strongest, trusting that single-minded savagery to break whatever the swarm cannot simply overwhelm.

Run Sylphirax in Sixty Seconds

Sylphirax

Medium undead, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor and spiked pauldron) HP 117 (15d8+45) Speed 30 ft.
STR18+4
DEX14+2
CON16+3
INT6-2
WIS11+0
CHA8-1
SavesStr +7, Con +6
SkillsAthletics +7, Intimidation +2
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands the languages it knew in life but can't speak

Twin-Blade Rend. If both of Sylphirax's blade attacks hit the same creature in one turn, that creature also takes 7 (2d6) slashing damage as the barbs tear free.

Undead Fortitude. If damage reduces Sylphirax to 0 hit points, it makes a Constitution save (DC 5 + the damage taken, radiant or a critical hit auto-fails). On a success, it drops to 1 hit point instead.

Actions

Multiattack. Sylphirax makes two barbed-blade attacks.

Barbed Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Bonus Actions & Reactions

Press the Kill (Bonus Action). Sylphirax moves up to 10 ft. toward a creature it damaged this turn without provoking opportunity attacks from that creature.

A horned, sinew-corded reaver that locks onto one foe and hews with both barbed blades until nothing is left to cut.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP49 (9d8+9) To-hit+5Save DC12

Point Sylphirax at one target and keep it there; landing both blades adds the rend. Use Press the Kill to stick to a retreating PC. Keep it shoulder to shoulder with other reavers.

Tier 2Levels 5-10 · NATIVE
AC16HP117 (15d8+45) To-hit+7Save DC14

Open on the toughest melee defender and swing both blades into the same body for Twin-Blade Rend. When bloodied it gets single-minded: stay locked on its chosen victim and Press the Kill if they back off. Fights in the reaver wall, never alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 (16d12+96) To-hit+9Save DC16

Three ways to run it: a focus-fire butcher locked on the party's anchor, a wall reaver paired with kin, or a relentless chaser of one fleeing PC. Run it as a warband piece, never the boss.

Put Sylphirax on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Sylphirax?

Sylphirax is CR 6 at its native Tier 2 (AC 16, 117 HP). Tier 1 (~CR 2) and Tier 3 (~CR 11) blocks are included to match your party.

How does Sylphirax fight alongside the rest of the Dreadblood Maulers?

It is a single-minded front-rank butcher, not a captain. Sylphirax locks onto one defender and hews until they fall while other reavers hold the line. Run it as part of the warband, never alone.

How do players blunt its focus?

Twin-Blade Rend needs both blades on one creature, so spreading its targets, peeling it off with forced movement, or screening its victim denies the bonus damage and slows its grind.

Tell Us How It Ran

Played Sylphirax at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.