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Xylophagus — Dreadblood Maulers token & 5e stat block by Clay Cyanide

Xylophagus

Dreadblood Maulers

lean horned skirmisher with twin serrated cleavers

CR5
AC15
HP110
TypeMedium undead

Xylophagus — The Encounter

lean horned skirmisher with twin serrated cleavers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Xylophagus

Xylophagus runs the flanks for the Dreadblood Maulers, a quick-footed skirmisher that the warband sends to chase down stragglers and bleeding prey. The Lesser Key names such restless dead as hounds of the slaughter, too eager to stand in a line, set loose to harry whoever breaks and runs. It does not duel; it circles, lunges, and slips away, reopening cuts the heavier reavers have already made. Where the Maulers grind a village's defenders down, it is Xylophagus that runs the survivors to ground in the alleys, and the warband counts on it to leave no one alive to carry word.

Run Xylophagus in Sixty Seconds

Xylophagus

Medium undead, chaotic evil

CR 5 · 1,800 XP · GUIDELINE
AC 15 (natural armor and spiked greaves) HP 110 (17d8+34) Speed 40 ft.
STR16+3
DEX17+3
CON14+2
INT6-2
WIS11+0
CHA8-1
SavesDex +6, Con +5
SkillsAcrobatics +6, Perception +3
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison
Sensesdarkvision 60 ft., passive Perception 13
Languagesunderstands the languages it knew in life but can't speak

Frenzied Lunge. If Xylophagus moves at least 20 ft. straight toward a target before a melee attack, it has advantage on that attack roll this turn.

Undead Fortitude. If damage reduces Xylophagus to 0 hit points, it makes a Constitution save (DC 5 + the damage taken, radiant or a critical hit auto-fails). On a success, it drops to 1 hit point instead.

Actions

Multiattack. Xylophagus makes two cleaver attacks.

Serrated Cleaver. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage; a bloodied target takes an extra 3 (1d6) slashing damage.

Bonus Actions & Reactions

Skirmish Step (Bonus Action). Xylophagus moves up to half its speed without provoking opportunity attacks from the creature it last attacked.

A sinewy, fast-moving reaver that darts between foes, twin serrated blades flashing to open old wounds wider.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (10d8) To-hit+4Save DC12

Use Xylophagus to chase the squishiest PC. It lunges in, swings twice, then steps away so it can't be pinned. Pair it with slower reavers that hold attention while it darts the edges.

Tier 2Levels 5-10 · NATIVE
AC15HP110 (17d8+34) To-hit+6Save DC14

Open with a 20-ft. lunge for advantage onto an isolated caster or archer. Bonus-action step out of reach after striking, and prioritize already-bloodied targets for the bonus damage. Skirmishes on the flanks of the warband, never alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 (16d12+96) To-hit+9Save DC16

Three ways to run it: a hit-and-run flanker pecking the back line, a runner that hunts fleeing NPCs, or a pair that leapfrogs each other across the field. Always part of the pack, never the boss.

Put Xylophagus on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Xylophagus?

Xylophagus is CR 5 at its native Tier 2 (AC 15, 110 HP). Tier 1 (~CR 2) and Tier 3 (~CR 11) blocks let you scale it to your party.

How does Xylophagus fight alongside the rest of the Dreadblood Maulers?

It is the warband's flanker and runner, not a leader. Heavier reavers hold the front while Xylophagus darts the edges, lunges at isolated prey, and chases down anyone who flees. Run it as part of the pack.

Can Xylophagus be pinned in melee?

Its Skirmish Step bonus action lets it leave the last creature it attacked without provoking, so block its escape lanes or grapple it to keep it in place.

Tell Us How It Ran

Played Xylophagus at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.